Originally posted by CMcK
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Battle of the Ports
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Originally posted by Asura View PostMags had really different definitions of "arcade perfect" back in the 90s. For some, it was pixel-perfect (which is really what it's supposed to mean) whereas others adopted the idea that home consoles were inherently weaker (apart from the NeoGeo) and a game was "arcade perfect" if it replicated the experience to the point where the port played like the original and could be considered a very good game.
* I'll admit that some arcade conversions on the Amiga were pretty decent, mostly those of 'cutesy' Japanese games like New Zealand Story or Rodland, but most were awful, and certainly technically lacking by the time the 16-bit consoles had arrived in the western world.
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Originally posted by Grapple Convoy View PostYeah, I pretty much agree with that assessment. If you came from a background of playing the ropey arcade 'conversions' on the ZX Spectrum or Amiga,* or even the 8-bit consoles, in 1992 home conversions like Street Fighter II really did seem impossibly accurate to the arcade machines, certainly in terms of how it controlled and played. We know better now of course.
* I'll admit that some arcade conversions on the Amiga were pretty decent, mostly those of 'cutesy' Japanese games like New Zealand Story or Rodland, but most were awful, and certainly technically lacking by the time the 16-bit consoles had arrived in the western world.
When I look at arcade perfect ports of SF2 or Outrun on the Sega Saturn I am not so impressed as the hardware specs of the console far exceed those of the original arcade boards so in my mind these ports should bloody well be perfect. I am far more impressed by the SF2 conversions on SNES, PCE and MD as despite not being arcade perfect, I understand the limitations the developers had to work with and appreciate the efforts made in overcoming these. Golden Axe and Strider for MD, Final Fight for Mega CD, Gradius 3 for the SNES, R-Type on the PCE... These are conversions I saw as "perfect" BITD and they retain enough of the original versions to still make them worthwhile today.
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Originally posted by samanosuke View PostI am far more impressed by the SF2 conversions on SNES, PCE and MD as despite not being arcade perfect, I understand the limitations the developers had to work with and appreciate the efforts made in overcoming these. Golden Axe and Strider for MD, Final Fight for Mega CD, Gradius 3 for the SNES, R-Type on the PCE... These are conversions I saw as "perfect" BITD and they retain enough of the original versions to still make them worthwhile today.
Gradius 3 on the SFC suffers from severe slowdown( the dev wasn't used to programming the machine ) but the graphics and sound are excellent, so you do get that impressive arcade quality experience, despite the slowdown issue. People could have said it was "rubbish" because of the slowdown, but most people just focused on the good points, and they were impressive.
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New Battle of the Ports - Vigilante
The official site is also being updated as I right this. - http://www.segagagadomain.com/botp/botp-menu1.htm
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