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Battle of the Ports
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I see what you mean now. It certainly doesn't sound half as pronounced as in that Street Fighter video but it is there. I guess it depends on your setup. On a TV the reverb will sound harsh on higher pitched sounded such as the cymbal crashes. On my system it sounds crisper and much fuller, like there are more audio channels than the original SF2. I think they used much more obvious stereo widening too as the original sounded almost mono at times.
As for other Capcom games, like the sound in games like Ghouls and Ghosts, Goof Troop and Area 88. However I found a lot of their other titles sounded rather muffled, especially compared to the crispness offered by Nintendo, Konami and Squaresoft.
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Yakumo, I have an idea for you for a future video, take it or leave it.
As someone that has always liked 2D fighters and arcade games, I've spent many hours playing games by both Capcom and SNK.
However, whereas Capcom have generally gone from strength to strength (interspersed with periods of financial woes), SNK went bankrupt back in 2000 and now, the company which bears their name and owns their IP, though it has some of the staff, is technically a different company.
SNK and Capcom, I feel, have a shared identity - partially due to how there are developers who worked at both companies. So why did SNK go bust, and Capcom survive?
There are many reasons. Some point to Megaman, and others to Resident Evil. Certainly, Capcom adapted well to the demands of the home 32-bit era, whereas SNK did not. However, I've always thought there's another reason why SNK went under.
I think a large part of it is that whereas Capcom's home ports vary, the main 16-bit ones (Megadrive and SNES) were extremely playable, well-made conversions - whereas SNK's home versions of Fatal Fury et al for the MD and SNES were poor, and as a result, the SNK brand never picked up the groundswell of popularity in the west that Capcom did with the likes of Street Fighter and Final Fight.
So, I guess what this would mean is a comparison of the arcade versions and home versions of several key games from each developer.
On the Capcom side, you could go with Super Street Fighter II Turbo, Final Fight and something else from that era.
On the SNK side, you could compare Samurai Shodown, Fatal Fury or Art of Fighting, plus maybe something else.
Just thought it'd be an interesting idea.
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There is a Fatal Fury Special show in the works. I actually own originals of that on the Neo Geo, SFC, Mega Drive and PC Engine Arcade CD. It won't be the next video but will follow it.
Your idea is good but for a full time working guy with a 7 year old boy it's just too much work In the past I would have done that without a second thought but thesedays it's hard enough doing normal Battle of the port showsLast edited by Yakumo; 27-06-2014, 18:04.
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Originally posted by Asura View PostYakumo, I have an idea for you for a future video, take it or leave it.
As someone that has always liked 2D fighters and arcade games, I've spent many hours playing games by both Capcom and SNK.
However, whereas Capcom have generally gone from strength to strength (interspersed with periods of financial woes), SNK went bankrupt back in 2000 and now, the company which bears their name and owns their IP, though it has some of the staff, is technically a different company.
SNK and Capcom, I feel, have a shared identity - partially due to how there are developers who worked at both companies. So why did SNK go bust, and Capcom survive?
There are many reasons. Some point to Megaman, and others to Resident Evil. Certainly, Capcom adapted well to the demands of the home 32-bit era, whereas SNK did not. However, I've always thought there's another reason why SNK went under.
I think a large part of it is that whereas Capcom's home ports vary, the main 16-bit ones (Megadrive and SNES) were extremely playable, well-made conversions - whereas SNK's home versions of Fatal Fury et al for the MD and SNES were poor, and as a result, the SNK brand never picked up the groundswell of popularity in the west that Capcom did with the likes of Street Fighter and Final Fight.
So, I guess what this would mean is a comparison of the arcade versions and home versions of several key games from each developer.
On the Capcom side, you could go with Super Street Fighter II Turbo, Final Fight and something else from that era.
On the SNK side, you could compare Samurai Shodown, Fatal Fury or Art of Fighting, plus maybe something else.
Just thought it'd be an interesting idea.
I honestly think its that simple.
Resi was massive and street fighter remained popular until around 2000 globally...and again post 2009.
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