I'm always looking for a new Mega CD although the original models now cost way too much money here in Japan They always have dead lasers and guess who makes the Laser? Yep, the same company famous for selling two of its first big hit consoles with ****ty lasers
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The MCD had a 5mhz faster processor which could increase fps on scaling as you pointed out, but the hardware never offered any thing "new" other than CD sound
So the Mega CD was far more than just an exta audio chip - Sadly the Mega CD was so underused not least by SEGA Japan their self's
The PC Eng CD-Rom added nothing more than a soundchip - but that's beeing unfair to the unit as it was such a pioneer for the time and it too enjoyed some fine games
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The MCD was still rather poo though. Not perhaps as a unit but what we got from it.
The Mega CD had the best 16 RPG's (for me) in the shape of Lunar 1 and II , Popful Mail was charming , Batman Returns the best 16 bit racer I ever played , it had the best console version of Wingcommader (which was a stunning game in itw own right), stunning ports of Snacther and Rise of the Dragon (for me better than Snacther) one of the best War Sim game I've ever played in World War III, F1 game that was way ahead of its time (for a console f1 game ) and for me the best 16 versions of NHL 94, Fifa and Sesnible Soccer and most prob the best Aleste game too . Plus i might be on my own by some of the FMV games were really, reallt good . Draclua Unleashed is one of the best point and click games I ever played , and Prize Fighter is a real clever FMV game and I liked the likes of Road Adv, Tim Gal, Tomcat Alley Ground Zero .
To me the the Mega CD is like the 3DO - It got/gets a lot of bad press (nor least for what they cost at the time) and people saying it only 1 or 2 good games, but the truth is both untits had a good number of classics and really good games , but only if you as a user were willing to look around the word for the better software and give it the time of day . I still think both systems are ace
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The Mega CD ports of Road Avenger/Blaster FX, Time Gal and Ninja Hayate are garbage when compared to the original coin-ops (perhaps stating the obvious, I know), and I say that as somebody who enjoyed them on the MCD back in the day.
It really isn't a good look to say that the Mega CD was quality when the best titles that can be cited for it are only slightly superficially better ports of what was already long available on the 16-bit consoles of the day.
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I don't like any FMV games myself and I don't agree it has a lot of great software. It has more if you add in the ports from other formats but that's not what I would ever buy new hardware for
It really isn't a good look to say that the Mega CD was quality when the best titles that can be cited for it are only slightly superficially better ports of what was already long available on the 16-bit consoles of the day
The Mega CD ports of Road Avenger/Blaster FX, Time Gal and Ninja Hayate are garbage when compared to the original coin-ops (perhaps stating the obvious, I know)
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Originally posted by Nu-Eclipse View PostThe Mega CD ports of Road Avenger/Blaster FX, Time Gal and Ninja Hayate are garbage when compared to the original coin-ops (perhaps stating the obvious, I know), and I say that as somebody who enjoyed them on the MCD back in the day.
It really isn't a good look to say that the Mega CD was quality when the best titles that can be cited for it are only slightly superficially better ports of what was already long available on the 16-bit consoles of the day.
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Originally posted by Team Andromeda View PostTo me the the Mega CD is like the 3DO - It got/gets a lot of bad press (nor least for what they cost at the time) and people saying it only 1 or 2 good games, but the truth is both untits had a good number of classics and really good games , but only if you as a user were willing to look around the word for the better software and give it the time of day . I still think both systems are ace
1. It was too expensive. I thought it looked really cool, and as an obsessive gamer, I did want one, but when my local importer had it for ?299, I just couldn't justify asking my parents for it. Anyway, I was still really happy with my Mega Drive & SNES games.
2. Most games didn't take advantage of the extra power. Imagine if Konami had made new versions of Contra & Castlevania specifically for the Mega CD - it would have really compelled people to splash the cash. Top publishers who had the best creatives, didn't embrace the Mega CD. That is such a shame, because the MCD could have played host to lots of truly stunning games. Instead, we got some lame Mega Drive ports, FMV crap, and a few games that showed a glimpse of the MCD's power, but ulitimately weren't big AAA titles. There are only a handful of MCD games that feel like the developer put effort and skill into creating them.
3. I guess that publishers, developers and the general public were looking towards polygon 3D games. 2D sprite games were still everywhere you looked, but 3D was the future.
Despite that, If the MCD had launched with lots of top quality, must-have AAA sprite games, then it would have created a huge buzz, and more publishers would have committed to the machine. It's easy to embrace the MCD now and savour the good games, but at the time, it did feel like good games were few and far between. Sega simply didn't deliver enough on their part - and they certainly didn't get top publishers onboard.
So, the life of the MCD was similar to the 3DO's in many ways. The 3DO was a capable machine, but developers and the public weren't very interested in it. People hadn't heard of 3DO, the machine was very expensive, and people in the industry knew that it would soon be outdated tech. Within the blink of an eye, the PlayStation was the 'big thing' and developers and consumers loved it. The 3DO never stood a chance for various reasons. I loved my 3DO, as it did have some special(for their time) games, but I always knew its time was limited. Once the Saturn & PlayStation were shown off at trade shows, the 3DO was dead.
My point being that the MCD & 3DO offered good hardware, but they launched at strange times, when most people didn't feel a strong need to own them. Both had a lot of things against them, but I'd say the MCD could have fared better than it did. The 3DO, though, was never going to be anything more than a big flop. I have found memories of my US 3DO, though, and still use it now and then. When it comes to retro gaming, I like to have both bits of hardware in my collection.Last edited by Leon Retro; 18-02-2015, 23:26.
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Originally posted by Team Andromeda View PostSo are the likes of Aera 88 , Final Fight , Street Fighter II on the Snes . Almost any 16 bit port of a Arcade game lost out when heled up to the Arcade versions . But for most people , owning a Arcade system in their own home wasn't a option and so you had to make do with the best your 16 bit console could handle .
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Originally posted by Yakumo View PostThe video was not good but the Mega CD port of roadblasters has the best soundtrack. Only the Mega CD version has an entire enhanced soundtrack which I wish other versions had. As for the Mega CD being crap, well there is a lot of **** but there are also some amazing exclusives. One of the best anime adventure games ever is on the Mega CD and it's not only a fantastic point and click but also technically impressive! That game is Urusei Yatsura dear my friends. Check out the Game Sack Mega /Sega CD special they did last month on YouTube.
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I'll give you Final Fight and SFII for sure, but plenty of people prefer SNES Area 88/UN Squadron over the original coin-op (I'm not one of them, for the record)
The video was not good but the Mega CD port of roadblasters has the best soundtrack. Only the Mega CD version has an entire enhanced soundtrack which I wish other versions had
I prefer SF2 on SNES and Area 88. Not Final Fight though. Arcade all day long
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1. It was too expensive. I thought it looked really cool, and as an obsessive gamer, I did want one, but when my local importer had it for ?299, I just couldn't justify asking my parents for it. Anyway, I was still really happy with my Mega Drive & SNES games
Most games didn't take advantage of the extra power. Imagine if Konami had made new versions of Contra & Castlevania specifically for the Mega CD - it would have really compelled people to splash the cash.
I guess that publishers, developers and the general public were looking towards polygon 3D games. 2D sprite games were still everywhere you looked, but 3D was the future
So, the life of the MCD was similar to the 3DO's in many ways. The 3DO was a capable machine, but developers and the public weren't very interested in it.
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