Originally posted by Yakumo
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Battle of the Ports
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With a bit of RAM, the AHI library increases the number of channels to 8 whilst increasing the quality. Basically it stacks two 8-bit channels on left and right and then software mixes 4 channels to each 12-bit left/right stacked channel. And this is designed to be used in games so not just a tool for audio sequencers.
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Mega Turrican is a good game, it is well colored and the graphics are successful. The Gameplay is perfect except that you can not shoot at the top. The game is divided into 5 worlds with 2 or 3 sub levels each. In short, it has a good life.
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Mini Militia App Lock 7ZipLast edited by escobarrr; 17-06-2019, 21:14.
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Originally posted by Yakumo View PostOne if not the first fully textured 3D fighters is finally on Battle of the Ports.
Back when the 32-bit consoles were about to be released, I was following things in the magazines, as I suspect many of us were. However, the first game I ever got to play on either a Playstation or Saturn was Toshinden, at Toys'R'Us. In that weird kid way, I remember being impressed by it, but wondering how it would compare to Virtua Fighter.
The next time was at a party over at a family friends' house close to Christmas. They had a son who was 5-6 years older than I, and he'd just bought his new PS1 with Toshinden, Tekken, Destruction Derby and Wipeout, so most of the kids and several of the dads had piled into his room to play on it. I actually remember really liking Toshinden, but I think it was largely due to how "3D" the game felt, because that was so novel at the time. That "3D Dodge" move was really cool; Tekken was clearly better, but I think we played more Toshinden for that reason. I think the developers (Takara?) knew that would be a big draw, if I was to guess.
In the years since, I wondered if that awful text intro had been an anime cutscene in Japan, just like the one in Psychic Force (because I'm pretty sure there was a Toshinden anime). Stuff like that did sometimes get removed when games were brought to the west back then; a bit like how the sound effects were removed from the Guardian Heroes intro... For no adequately explained reason, except to somehow conceal that the game was Japanese? (bolt from the blue, a sudden memory - back then, I had the notorious VHS version of Nausicaa, called Warriors of the Wind, which had a "MADE IN HOLLAND!" sticker on the front).
It's interesting as well, because Toshinden is a weirdly made fighter. It's closer to something like Street Fighter than VF, and Tekken borrowed many elements from VF, the two of them forming the basis for what we consider the mechanics of a "3D Fighting Game" - but it's like the developers didn't have time to consider what the 3D Dodge would do to the gameplay. Fighters have fireballs, but when you can side-step them easily, they aren't that much use. This makes me think of how I've always wanted to play Destrega, but never got the chance, and it's one of the few PS1 games that doesn't work on the PS2/3.
Also a funny thing is how I was a pre-teen, and looking at the game now for the first time in many years, I'm surprised by the outfits of the two female characters - one who seems to be wearing boobalicious bondage gear and the other wearing some kind of lingerie with a transparent slip over the top. This completely passed me by at the time; evidently I was too young to notice something like that. I suspect I was too busy being wowed by how a character's clothing could have a transparency effect to notice she was near-naked underneath!
I was really surprised to see it found its way onto the PS1 classic (and the PAL version too, shockingly). I could've understood if they'd gone with the theme of "the early PS1 years" and included things like the original Tekken and such; perhaps with the intent to release a "PSOne Classic" with games like Metal Gear Solid a few years later... But as it was, it was just perplexing. Toshinden is a relic, and whilst it's interesting to me, I doubt it prompts much nostalgia for others.
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I know that I’ve dabbled with one of the sequels on the PlayStation, but never the original. I find it quite amusing that the Gameboy version is the best of the bunch… I really want to have a go at it now.
Are there many competent fighting games for the Gameboy? I’m pretty sure KoF ‘94 and ‘95 are available?
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Originally posted by _SD_ View PostI know that I’ve dabbled with one of the sequels on the PlayStation, but never the original. I find it quite amusing that the Gameboy version is the best of the bunch… I really want to have a go at it now.
Are there many competent fighting games for the Gameboy? I’m pretty sure KoF ‘94 and ‘95 are available?
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Originally posted by _SD_ View PostI know that I’ve dabbled with one of the sequels on the PlayStation, but never the original. I find it quite amusing that the Gameboy version is the best of the bunch… I really want to have a go at it now.
Are there many competent fighting games for the Gameboy? I’m pretty sure KoF ‘94 and ‘95 are available?
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Originally posted by _SD_ View PostI had Mortal Kombat for the Gameboy… along with Pit Fighter it’s one of the most appalling wastes of silicon and human effort ever.
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Originally posted by samanosuke View PostWith a bit of RAM, the AHI library increases the number of channels to 8 whilst increasing the quality. Basically it stacks two 8-bit channels on left and right and then software mixes 4 channels to each 12-bit left/right stacked channel. And this is designed to be used in games so not just a tool for audio sequencers.
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