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Battle of the Ports
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I remember this reviewed really well, but I didn’t like it (MD version). I felt the environments were really ugly with awful colours. But then to play, it was one of those games where the camera doesn’t track the character well, frantically jumping around all over the place. Even with all that set aside, it just felt like a bland platformer with really average mechanics. I just didn’t get the fuss at all.
Doesn’t surprise me that the developer then went on to do Cool Spot, which is plagued with the same rubbish camera. I didn’t like that one either!
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Originally posted by Hirst View PostI remember this reviewed really well, but I didn’t like it (MD version). I felt the environments were really ugly with awful colours. But then to play, it was one of those games where the camera doesn’t track the character well, frantically jumping around all over the place. Even with all that set aside, it just felt like a bland platformer with really average mechanics. I just didn’t get the fuss at all.
Doesn’t surprise me that the developer then went on to do Cool Spot, which is plagued with the same rubbish camera. I didn’t like that one either!
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Never heard of Super High Impact, I played quite a bit of TV Sports Football though on the Amiga, talking of which...
...Forgotten Worlds, in the mags at the time this was one of the games billed as the second coming of the lord, I think it was Amiga Format that had a big spread on the development side, I did note a line about having difficulty with the control method which started some bells ringing.
When I acquired a perusal version from my local 'computer club' - cough and tried it, it was as you correctly state - ****e.
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Originally posted by Anpanman View PostNever heard of Super High Impact, I played quite a bit of TV Sports Football though on the Amiga, talking of which...
...Forgotten Worlds, in the mags at the time this was one of the games billed as the second coming of the lord, I think it was Amiga Format that had a big spread on the development side, I did note a line about having difficulty with the control method which started some bells ringing.
When I acquired a perusal version from my local 'computer club' - cough and tried it, it was as you correctly state - ****e.
Yeah, the controls on ever Arc Development version are bloody awful. Why they didn't go with the control scheme of having the game auto fire and use the fire button to rotate is a mystery.
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