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Perfect Dark - Love-in Thread

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    Perfect Dark - Love-in Thread

    I brought Perfect Dark the weekend it was released along with a Nintendo 64 itself, expansion pack, GoldenEye and Mario 64. I had played GoldenEye for countless hours in the previous years around friends houses, learning every nook and cranny of various maps, perfecting the use of twin revolvers and spending so long playing Severnaya Surface that I could play the level in my head. Perfect Dark was the game we were all waiting for and looked marvellous so expectations were high.

    When it came to play it? It still looked beautiful but my first experience was round my friends house playing Single Player Co-Op which must have run at less than 10 frames per second. When I got home and stuck in, the game always felt it was exceeding the limit of what the N64 was capable of, had bad levels and that Bond familarity that had been built up with films since I was born, had been taken away. I did enjoy the game but it felt brittle and un-refined?

    I?ve recently picked up a US N64 and spent Sunday playing through some of the games and it?s made me re-consider my stance on Perfect Dark; From a very good shooter that did not equal the nights of GoldenEye to a classic.

    It's very complex with multi tiered mission objects, fantastic level design, beautiful graphics (Despite them clearly hitting the ceiling of what was possible on the N64) and perfect gun play. It feels so slick and fun to play through a mission in Perfect Dark in comparison to any modern FPS, the Villa level in particular being a highlight. I love how it plonks you in a area that is naturally cordoned off and you're left free to tackle the open mission objectives. This is what made The Silent Cartographer in Halo so much fun, rather than having your hand held through a liner level, you?re able to explore a expertly designed location that makes you believe no one else is having this experience.

    Gadgets also play an integral part in missions and it?s refreshing to play a shooter where you?re not instructed to just push forward and shoot enemies. I had a bit of difficulty working out what to do in Chicago where I had a enemy patrolling gun turret and had to cause a diversion. After going into the mission screen (Forgot about that!) I realised I could re-program a Taxi to do as I wish, so if I attach a remote mine to it, it?ll become a floating bomb. Diversion caused, I sneak in!

    Yes the frame rate is shonky and some levels are not as well designed as the Villa, but the base gun play is perfect and when Perfect Dark is firing on all cylinders, only Halo, Half life 2 and Rare?s own GoldenEye come close.

    Whilst searching for a good run through of Carrington Villa, I discovered that if you play on the hardest difficulty, you start from the point of the hostage! This game has so many hidden treasures, I had no idea this was possible!


    #2
    It's still the very best game in existence to this day.

    That is not only my opinion, but a matter of hard fact.

    I've written about a billion words to back up this reasoning in the past... Maybe I'll rewrite some of them here when I can be arsed. (and not on my phone).

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      #3
      FPS games are still playing catch up to some of the systems in place here.

      The level design, boy oh boy, you might think nothing compares to the Carrington Villa right now, but give it time.... After you've rinsed them on Perfect Agent your thoughts will change.

      Also, you forgot to mention how far ahead of its time the soundtrack is. It fits the setting perfectly. It's just.... Everything about this game is absolute perfection.

      They weren't f**king about when they named it Perfect Dark.

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        #4
        After you finish the game you might want to look into the speed run aspect. After several weeks of playing against the clock you'll actually realise that the game was designed to be played like this all along! You'll have memorised the enemy load outs and pathing and you'll be on your way to making your plays more and more perfect. It's like a whole new game hidden underneath an already immense experience.

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          #5
          Oh man, writing all this is bringing back a whole plethora of forgotten memories of me and my mates playing multiplayer. Ask Parkinho, eventhough he wasn't in the 'core group' we had for the game he still spent many an hour playing with us when we were a man down.

          I've never had so much fun with a multiplayer title to this day. Not even anything online comes close.

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            #6
            Station stop, Brb.

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              #7
              Loving this game but later on the frame rate is awful, clearly dipping under 10.

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                #8
                Don't have hi-res mode ticked. It makes little difference anyway.

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                  #9
                  Great game, even if the end alien world levels were rubbish.

                  Long time since I played in on the N64 these day prefer the Xbox Live port.

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                    #10
                    I have Hi Res off. It just runs like arse. Too many next gen effects. Love the game though, so many good ideas. On mission 8 at the moment.

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                      #11
                      The alien levels are intense and so immersive! Best played on low health with the lights out.

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                        #12
                        Also Martha, play each difficulty. Don't just stop after Agent.

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                          #13
                          What helped me was turning the Boarders onto the 1st setting and then disabling Hi-Res. Smaller screen but the game runs really nice.

                          Good when things get manic with CMPISO fire everywhere!

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                            #14
                            Like Goldeneye, Will aim to complete it on agent first then on all others.

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                              #15
                              Originally posted by dataDave View Post
                              The alien levels are intense and so immersive! Best played on low health with the lights out.
                              Can't say I felt they were very immersive or intense, just badly designed and boring it's a shame as all the spy stuff up to the end was great, sneaking around the alleys was great fun.

                              In the end I can't help but think that Golden Eye was the better game, but well worth playing both.

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