Started a new save on Ultima 3, I'm still at the begining levelling up. You can really see the influence Ultima had on Dragon Quest with this game.
It has some quirks being an earlier game in the series. Every party member has their own stash of gold for instance as well as their own food counter. The menus are clunky and the controls are stiff, more so than I'd expect for a game release in 1989. In towns, parts of the map such as rooms and areas round corners aren't viewable until you enter that area. I'm assuming that was done to indicate that your characters can only see what's around them. If that's so then I can see the reasoning but I'm glad it was dropped in later games.
It's a little combat heavy but I was expecting that. It's fun and quite relaxing.
It has some quirks being an earlier game in the series. Every party member has their own stash of gold for instance as well as their own food counter. The menus are clunky and the controls are stiff, more so than I'd expect for a game release in 1989. In towns, parts of the map such as rooms and areas round corners aren't viewable until you enter that area. I'm assuming that was done to indicate that your characters can only see what's around them. If that's so then I can see the reasoning but I'm glad it was dropped in later games.
It's a little combat heavy but I was expecting that. It's fun and quite relaxing.
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