Originally posted by dvdx2
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Originally posted by Team Andromeda View PostIt's not the set up, it's the chipset and the output of the N64. The Gfx suffered from the Low res and blurry textures of the N64 and the system outout was never great RGB mod or not. Still the games were awesome
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My original American N64 was modded for RGB and the image looked nice on a CRT. I had the mod upgraded a few years ago for use with LCD screens, as the image looked too dark. Using RGB definitely helps to make games look clearer, but N64 graphics will always tend to look soft and quite blurry. I find that some of Nintendo's own games, such as Super Mario 64, Wave Race, Star Fox 64, and F-Zero X don't suffer from being a blurry mess. I still like how those games look.
When you look at other 3D console games from that era for the Saturn and PlayStation, they have a far more raw unfiltered look about them than N64 games, so it's not like those consoles were making 3D games look pretty. The N64 went for extreme blur filters that could look terrible. But some developers managed to still deliver, for the time, attractive games. Although, I think a lot of people prefer how the best PlayStation games tend to look, and feel they stand the test of time better. I personally don't think many N64 games stand the test of time.
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Originally posted by dvdx2 View PostNothing to do with the setup? Time to stop using the RF lead TA.....
So many N64 games run is a really low red mode
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I run my bog-standard JP N64 via s-video through a Framemeister, and it looks absolutely fantastic.
The 'blurriness' meme has got naff all to do with the hardware, it comes down to developer competence, cartridge size, the limited texture cache, and the fact that we're dealing with 240p 3D games. It impacts far, far fewer games than is ever made out by said meme, and usually from mediocre devs.
As quick examples, take a look at: World Driver Championship, Sin & Punishment, Indiana Jones, Excitebike 64, Donkey Kong 64, or Mario Tennis 64 for games that look lovely and crisp – different styles, each are from different, yet experienced developers.
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Originally posted by Tetsuo View PostI run my bog-standard JP N64 via s-video through a Framemeister, and it looks absolutely fantastic.
The 'blurriness' meme has got naff all to do with the hardware, it comes down to developer competence, cartridge size, the limited texture cache, and the fact that we're dealing with 240p 3D games. It impacts far, far fewer games than is ever made out by said meme, and usually from mediocre devs.
As quick examples, take a look at: World Driver Championship, Sin & Punishment, Indiana Jones, Excitebike 64, Donkey Kong 64, or Mario Tennis 64 for games that look lovely and crisp – different styles, each are from different, yet experienced developers.
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Originally posted by speedlolita View PostWorth keeping in mind that Nintendo didn't ship the Nintendo 64 with RGB also. It may be capable of it but I read somewhere years ago that Nintendo omitted RGB as it was the least used video output of the Super Famicom. I think with this in mind those blurry textures are designed to compliment the composite out of the console.
But if anyone wants a impressive picture quality out of the N64 on today's massive TVs, it's there, but you gotta run it through an up-scaler, an RGB/HDMI mod, or –if you're really sensitive about it– via some of the recently discovered anti-aliasing removal codes. I simply have a Framemeister with tweaked profile settings (no modding), and it looks better now than it ever did. Complaining about how your memory recalls the N64 looking back on an LED in the 2000s via composite (or however many years ago it was last fired it up) I do find tiresome.
There are examples of N64 games which look terrible regardless by the way (WinBack, Duke Nukem 64, Buck Bumble, Mission:Impossible off the top of my head) but as I say they're few and far between, and are largely associated with mid-tier developers.
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Originally posted by Tetsuo View PostExactly. And it's a product of its time in that it's designed to compliment CRT TVs, and a low resolution 3D games machine.
But if anyone wants a impressive picture quality out of the N64 on today's massive TVs, it's there, but you gotta run it through an up-scaler, an RGB/HDMI mod, or –if you're really sensitive about it– via some of the recently discovered anti-aliasing removal codes. I simply have a Framemeister with tweaked profile settings (no modding), and it looks better now than it ever did. Complaining about how your memory recalls the N64 looking back on an LED in the 2000s via composite (or however many years ago it was last fired it up) I do find tiresome.
There are examples of N64 games which look terrible regardless by the way (WinBack, Duke Nukem 64, Buck Bumble, Mission:Impossible off the top of my head) but as I say they're few and far between, and are largely associated with mid-tier developers.
In a way, I feel that the N64 tech aging so poorly highlights the fact that Nintendo would have a lot of work on their hands to make an "N64 Classic Mini" fit for purpose if they ever decided to manufacture one because, imo, I think that they would have their work cut out just to get those games emulating in a satisfactory 720p/30fps minimum, and that would surely mean an N64 Classic Mini being considerably more expensive than the NES/FC and SNES/SFC models before it.
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Originally posted by Tetsuo View PostThere are examples of N64 games which look terrible regardless by the way (WinBack, Duke Nukem 64, Buck Bumble, Mission:Impossible off the top of my head) but as I say they're few and far between, and are largely associated with mid-tier developers.
I'd say Super Mario 64 is one of few N64 games that stands the test of time. The graphics still look nice and clear, probably because the game has a very minimal aesthetic. It also plays really well.
There weren't many N64 games that impressed me back in the day - most looked really ugly. I clearly remember Wave Race 64, Pilotwings 64, GoldenEye, Banjo-Kazooie being attractive games that showed off the benefits of the technology. F-Zero X was also impressive at 60fps with 30 crafts to race against.
An RGB modded N64 on a CRT can look pretty good. Put it through a scaler these days on an LCD - and you can do the best games justice. Star Fox 64 looks really nice to my eyes.
Ultimately though, I agree with people who say most N64 games are total rubbish now. Only a select few N64 games have stood the test of time, simply because they were well-crafted games made by talented people. I haven't bought an N64 Everdrive because the catalogue of games is pretty dire overall.
If Nintendo does create an N64 Mini, I doubt there will be more than 20 games on it.
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Originally posted by Nico87 View PostNintendo would struggle to find 20 decent games for a 64 Mini to be honest,
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The other question for me is, the emulation of the N64 good enough to get enough games on the system.
I haven’t played an N64 emu for a while but I know there’s little issues with lots of games, which on an official product wouldn’t wash.
Also UI may be an issue as a lot of it was designed to be on a 25” type CRT screenLast edited by Goemon; 06-08-2018, 09:09.
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