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Last edited by Team Andromeda; 06-08-2018, 07:26.
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Originally posted by Leon Retro View PostYeah, it's obvious that some developers didn't know how to make the most of the N64 tech. There's a stark contrast between the nicest looking N64 games and the worst.
Even the main games had some issues bar 1 or 2. The Zelda games suffered from the low res display and washed out look, same went for Star Fox, Pilotwings N64 run at 22 fps and in low res mode and like Wave Race64 (which also never hit 30 fps) had to run in a borded display even on a NTSC system and while F- Zero run at 60 fps (like 2 other N64 games) that was at the cost of any sort of detail on the environment or fancy 3D polygon effects on the Background.
Mario 64 was like the only game that never suffered any sort of issues of low res or blurry gfx and that's no doubt because it limited its textures. I loved my N64, but the tech wasn't that great, the display output was terrible and the move to stick to carts and no have a dedicated sound chip, just silly moves that cost the system in the long run.
But I have to say Nintendo In-House teams and RARE made one look over the issues, becasue the games were so amazing
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N64 Mini would be a funny one ... it represents the birth of the kind of games were playing now and would definitely show its age, whereas the SNES was the peak of 2D (in the mass market) and the kind of games many of us grew up with, and most look just as great today on the Mini as the day they came out.
Personally I'd still buy an N64 Mini, if only for Pilotwings
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Originally posted by Atticus View PostN64 Mini would be a funny one ... it represents the birth of the kind of games were playing now and would definitely show its age, whereas the SNES was the peak of 2D (in the mass market) and the kind of games many of us grew up with, and most look just as great today on the Mini as the day they came out.
Personally I'd still buy an N64 Mini, if only for Pilotwings
I would buy one for Mario Kart64, StarFox 64 and Pioltwings 64, Wave Race 64 alone, which for me are the best in their respective series. It would be nice if Nintendo could get the rights to Acclaim Iguana. They pushed the N64 as much as NCL and RARE
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Here's your N64 essentials list for the potential mini:
Mario 64
Wave Race 64
Ocarina of Time
Majora's Mask
Mario Kart 64
Mario Party 2 (the best!)
Ogre Battle (first time for UK)
Harvest Moon 64 (first time for UK)
Bangai-O (different to DC version)
Sin & Punishment
Mischief Makers
1080
F-Zero X
Goldeneye
Diddy Kong Racing
Pilot Wings
Excite Bike 64
Paper Mario
Starfox 64
Super Smash Bros
(N64 Rare games on the Rare replay disc unlikely to be released on it?)
I'm sure they'd clean them up nicely for HD too.
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Originally posted by Team Andromeda View Postthat was at the cost of any sort of detail on the environment or fancy 3D polygon effects on the Background.
Mario 64 was like the only game that never suffered any sort of issues of low res or blurry gfx and that's no doubt because it limited its textures. I loved my N64, but the tech wasn't that great, the display output was terrible and the move to stick to carts and no have a dedicated sound chip, just silly moves that cost the system in the long run.
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Originally posted by Zaki View PostHere's your N64 essentials list for the potential mini:
Mario 64
Wave Race 64
Ocarina of Time
Majora's Mask
Mario Kart 64
Mario Party 2 (the best!)
Ogre Battle (first time for UK)
Harvest Moon 64 (first time for UK)
Bangai-O (different to DC version)
Sin & Punishment
Mischief Makers
1080
F-Zero X
Goldeneye
Diddy Kong Racing
Pilot Wings
Excite Bike 64
Paper Mario
Starfox 64
Super Smash Bros
(N64 Rare games on the Rare replay disc unlikely to be released on it?)
I'm sure they'd clean them up nicely for HD too.Last edited by Nico87; 06-08-2018, 11:31.
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Wonder if the snes mini hardware is even upto it as when i looked into the emulation side of things only a handful of games even ran decently on it although that could be down to the emulation core not been too good. Nintendo would most likely need to upgrade the board they are currently using.
Thinking of games there's not much i'd actually wantto play again.
All 3 goemon games
Both banjo games
conker
puzzle dama
mario 64
mario story
thats pretty much it
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Originally posted by dataDave View PostThe N64 was the only console at the time that featured anything remotely resembling 'environments' to begin with. They could see that the future of gaming was going to be all about large 3D environments, so they catered the hardware towards that and made sure the industry/market/gamer understood by launching with Pilot Wings besides Mario 64. The PSX and Saturn simply couldn't draw distance in the same way, if at all. You can easily bet that say an Ocarina of Time port would be pretty much impossible on rival 32/64-BIT hardware without looking hilarious. Draw distance was practically the console's main USP from a technical standpoint.
I love the system, but I think SGL overhyped and underdelived with the N64 hardware
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Originally posted by Zaki View PostHere's your N64 essentials list for the potential mini:
Mario 64
Wave Race 64
Ocarina of Time
Majora's Mask
Mario Kart 64
Mario Party 2 (the best!)
Ogre Battle (first time for UK)
Harvest Moon 64 (first time for UK)
Bangai-O (different to DC version)
Sin & Punishment
Mischief Makers
1080
F-Zero X
Goldeneye
Diddy Kong Racing
Pilot Wings
Excite Bike 64
Paper Mario
Starfox 64
Super Smash Bros
(N64 Rare games on the Rare replay disc unlikely to be released on it?)
I'm sure they'd clean them up nicely for HD too.
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