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Would you buy a Super Famicom Turbo?

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    #61
    Originally posted by Colin View Post
    I'm sorry, do you somehow think I don't love 16-Bit era tech? Seriously?????
    You give the impression(in this thread) that you like 16-bit tech & games on some level( maybe nostalgia-based?) but when you can't grasp why I think 16-bit can be just as alluring as modern tech, I don't think you're on my exact wavelength. But I am fully aware that not many people would agree with my point of view.

    When I say I prefer Super Mario World(in every way) over New Super Mario Bros( even in HD on the Wii U) I really do. I don't like how most retro-esque modern games look, sound and play.

    I started this thread to simply express my thoughts and wishes; I didn't expect everyone to agree with what I'm saying.

    Originally posted by Colin View Post

    I know it's a 'just for fun' thread, but what you're saying makes no sense.
    Well, it makes sense to me. But of course, the tech would need to be designed well with all the issues, such as upscaling, addressed.

    I've stated plenty of times why I would like a new 16-bit machine, which is for a variety of reasons. It's fine if you don't agree with my points and just think the concept is ludicrous.



    Originally posted by Team Andromeda View Post
    You keep going on about this 16 bit magic and yet focus on the Snes and Nintendo ? Why not a super 16 Bit Mega Drive, Amiga, PC-Eng or better yet a super Neo Geo? ; A 16 bit system that was much more capable than the Snes or Mega Drive? and who's only fault, was every game was made with Arcade time limits and money making in mind
    Actually, I said the machine would have more power than a Neo Geo. And I've made it clear why I chose Nintendo to create and brand the machine.

    But if Sega produced the machine, I would think that's also a good thing. I just wouldn't want an unknown company making it, because it wouldn't be taken seriously by gamers or publishers.

    Originally posted by randombs View Post
    Leon already said he chose the SNES because he likes it and because he chose Nintendo because he believes they have the clout to actually make such a console. He's already stated that he'd like it to be Neogeo-like in power.

    Sega are no longer in the hardware business so they'd be faced with more of an uphill battle to woo developers and market the thing.

    As for 240p, there's no need. Just have a built-in scaler that adds selectable effects like scanlines system-wide and makes the image look nice on an LCD which the majority of buyers would be using anyway. This would avoid the need for a Framemeister or whatever. Have an AV multi-out that does 240p over RGB, etc.
    I'm glad that someone 100% appreciates the points I've made. And I will say that such a venture(to make 16-bit gaming cool & really interesting again) could even be a hard task for a company like Nintendo.

    Although, I envisage, for various reasons, the console being a hit if it had fun games and an attractive price.

    Originally posted by Team Andromeda View Post
    Sorry Leon asking for Axelay 2 and a new a Contra. You really think Konami are up to that task? I have my doubts that NCL could ever recapture the magic of thier SNES days. The people and staff have long moved on ...
    I have really thought about this. Your'e forgetting that Treasure is still in business - and rumour is, people there were behind Contra 3, Castlevania 4, and Axelay. So, even if those people are just directors, they could work with young talent to make something like Axelay 2 truly special.

    And there are examples of devs making modern versions of retro games that turn to be pretty good. Contra 4 on the DS is a good game. I just think there is potential for devs to make cool, modern 16-bit games.

    I would think that great new games from the likes of Treasure for such a machine, would inspire other talent. Maybe people from back in the day, who would be in their 40s or 50s now, could just be producers & directors and their knowledge of 16-bit would really help.


    Originally posted by randombs View Post
    This thread would be much shorter if everyone just replied "yes, I would buy that"
    Yeah, some people are being picky about details, when it's just me expressing wishes. I'm not designing the console, but I know there would be technical aspects to deal with - such as putting a scaler chip inside that can add scanlines.

    I really think that if a turbocharged 16-bit console did appear from Nintendo, that was marketed as "retro is cool", and had some really good games for it, lots of people here would buy it, as well as many other retro gamers around the world. The enthusiasm would probably inspire more mainstream gamers to take notice and maybe buy into the idea. The console & its games would tap into people's interest in retro gaming, with brand new tech & games. I think that's an exciting idea.
    Last edited by Leon Retro; 04-03-2016, 19:43.

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      #62
      I can see where it would be easy to miss my love of 16-Bit era gaming from my 2000+ posts in the retro section over the years, but thanks for the reply. I genuinely can't figure out if you're being deliberately obtuse, so I think I'll just step away from replying in the thread.

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        #63
        Originally posted by Colin View Post
        I can see where it would be easy to miss my love of 16-Bit era gaming from my 2000+ posts in the retro section over the years, but thanks for the reply. I genuinely can't figure out if you're being deliberately obtuse, so I think I'll just step away from replying in the thread.
        I could say that some people are being "obtuse", because I've explained many times in this thread why I would like a new 16-bit console, but then I get replies that suggest my posts have simply been skimmed over without appreciating the details.

        I really don't mind that you think some of my ideas are ridiculous. I'm not taking this topic very seriously, despite finding the debate enjoyable and obviously having a passion for what I'm talking about.

        I really hope my enthusiasm isn't seen as a negative emotion, because I try to be civil and appreciate other people's views. But I will always counter opposing opinions with my opinion if I don't agree.

        Maybe I'm clueless and can't understand why my posts have stirred up animosity? But I really can't see why some people would feel negative and defensive when I'm just waxing lyrical about 16-bit tech & games and expressing a wish for new 16-bit goodness.

        Of course I knew that some people would laugh at my dream, or pick holes in it. But I didn't expect negativity and quite a bit of obtuseness. If you look through my posts, it's simply me expressing my point of view until I'm blue in the face. I think I'm the one who should stop replying, but I'm still smiling and willing to converse.

        p.s. I am sorry if I offended you in any way, so let's move on and not worry about my fantasies. I am just way too enthusiastic about this particular dream.
        Last edited by Leon Retro; 04-03-2016, 19:46.

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          #64
          Your'e forgetting that Treasure is still in business - and rumour is, people there were behind Contra 3, Castlevania 4, and Axelay
          I don't . Lets remember why Treasure only made games for the MD and that's because they felt they had pushed the Snes as much as they can and that the MD was better able to handle the games they wanted to make , not even Treasure wanted to work with SNES limits . To me Treasure were at their best on the Saturn and in that era of game development , but that was decades ago. Treasure haven't made or done nothing of note for years now imo

          And I've made it clear why I chose Nintendo to create and brand the machine.
          If you want a super Snes, just look at the GBA. Also I don't understand why you would want to limit any 2D development with MD or Snes limits in mind . Take the likes of SEGA and NCL out of it .. What you really should want is a RISC based CPU with hardware dictated to Sprites and that's all's it could do I woukdn't want to limit any developer with 16 bit or 32 Bit hardware drawbacks myself ....

          I genuinely can't figure out if you're being deliberately obtuse
          C'Mon Leon isn't like that. He one of the nicest and honest posters on this board . I don't agree with his views on this matter, but he always comes across has a genuine and top bloke

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            #65
            To be honest, in a very real sense, the fact that everybody here has spoken passionately on one level or another (whether in agreement or disagreement with you) about this shows that classic 16-bit gaming is still appreciated and cared for imho. Surely you can see that [MENTION=2924]Leon Retro[/MENTION]?

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              #66
              I like the idea but id be more interested in a Sega Saturn Special Champion Edition machine with specs that i posted in another thread:

              .Hitachi SH3 at 57.2mhz (8kb cache) + 2MB SDRAM instead of the split 1MB of SDRAM & 1MB of Low Work FRAM in the original design.

              .VDP1 & VDP2 that are already in the Saturn only at double the clockrate so 14.3mhz each seeing as they shared a 16 bit bus with the 2 VDP'S sharing a single pool of 2MB VRAM (SDRAM 32 bit wide) with a 2-4kb texture cache for the VDP1.

              .Hitachi SH2 acting as both the CD - ROM controller and the audio processor replacing the SH1 & 68000 in the original design with it handling compressed samples + the same 512KB for sound and only 256KB for the CD

              The same cartridge slot but with the machine no longer having the internal battery or 32kb save ram or VCD card slot (the SH3 can do video compression/decompression in software)

              I'd love to see all the great Saturn games remade with proper lighting and 3d transparancy or better than what was achieved and higher framerates along with higher res textures and all new games like Phantasy Star V, Ecco The Dolphin, 3D Sonic Game, Guardian Heroes 2, Streets Of Rage 4 amongst many others. In fact with the 4MB ram cart the machine probably would be able to do good ports of Capcom CPS3 games.

              I fully understand all this will only ever exist inside my own very vivid imagination.

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                #67
                Originally posted by Team Andromeda View Post
                I don't . Lets remember why Treasure only made games for the MD and that's because they felt they had pushed the Snes as much as they can and that the MD was better able to handle the games they wanted to make , not even Treasure wanted to work with SNES limits . To me Treasure were at their best on the Saturn and in that era of game development , but that was decades ago. Treasure haven't made or done nothing of note for years now imo
                Yeah, what's going on with Treasure???

                Of course, I know they loved the Mega Drive and did great things with the hardware. The 68000 CPU really was loved by most developers, so that's why I chose the fastest[16MHz] 68000 for my 16-bit dream machine. But the graphics chip(s) would also need to be clever and do cool stuff.

                The idea of a 'Super Famicom Turbo' isn't really about Nintendo, but more about bringing back 16-bit and having new games that really look & sound 16-bit. I want the games to feel authentic. If you give devs fancy, powerful tech, they always deliver retro-esque games instead of games that feel like they're from the '80s & '90s.


                Originally posted by Team Andromeda View Post
                C'Mon Leon isn't like that. He one of the nicest and honest posters on this board . I don't agree with his views on this matter, but he always comes across has a genuine and top bloke
                I'm always honest, but my enthusiasm can be a bit too much. I knew some people would laugh at my 16-bit dream and say it's crazy, so I'm not offended by that opinion at all. I know it's a wacky idea, but I genuinely think it could work if the design and marketing were clever.

                Originally posted by Nu-Eclipse View Post
                Surely you can see that @Leon Retro?
                Of course I know that lots of people in this retro section love 16-bit tech & games. It's just a fact that in this topic, some people have not fully grasped by points, so there's been a lot of posts with me reiterating the same stuff again and again.

                It's not about me wanting people to agree with me, but just wanting them to grasp my points and then either agree or not agree. That is a fair way to converse.

                It's made me think that it's impossible for some people to appreciate why I'm so adamant the machine would have to be 16-bit. It's just too unconventional, so I can accept that most people won't share my vision. It really would be weird(but certainly nice) if everyone had just said "that's a cool idea, I'd buy it!", but I'm a realist and can understand the counter arguments, despite standing by my point of view.

                When Colin said 240p wouldn't work well on modern LCD screens, I agreed. But developers having to work within 240p is the only way to make the games look genuinely 16-bit. Upscaling would be needed simply to feed an LCD the signal it likes. But people who want a pure 240p output would have that option.

                Originally posted by Sam The Man View Post

                I'd love to see all the great Saturn games remade with proper lighting and 3d transparancy or better than what was achieved and higher framerates along with higher res textures and all new games like Phantasy Star V, Ecco The Dolphin, 3D Sonic Game, Guardian Heroes 2, Streets Of Rage 4 amongst many others. In fact with the 4MB ram cart the machine probably would be able to do good ports of Capcom CPS3 games.
                I know that lots of gamers would think your idea is cool and would buy such a machine and the games. But, for me, I'm not really interested in taking old 3D games and making them look & feel more modern. I just don't have the enthusiasm for 32-bit 3D that you do.

                And with a Guardian Heroes sequel, I think it would probably work best on a modern machine. But then again, I also think Streets of Rage 4 would look best in 240p with nice retro effects and chip music. So, I'd love SOR4 for a new 16-bit console like the one I've proposed.
                Last edited by Leon Retro; 04-03-2016, 21:39.

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                  #68
                  The thing is they wouldnt look and feel modern they would just feel like better 32 bit games as it would be a machine built for CRT televisions with the games running at 640x480 with 8-16 bit colour textures AND 30-60FPS only with proper lighting and translucency that the original Saturn lacked.

                  Don't get me wrong i dig your SFC Turbo idea and would love to see some of the games that it could have but for me there's more potential for both 2D & 3D games on a upgraded Saturn. Im not sure about GH on modern systems, i really felt it belonged on Saturn. I'd love to see the original remastered on the new Saturn only running at a constant 60fps with no slowdown, better textures and proper transparancy & lighting.

                  If only the Holodeck existed then we could create whatever the hell we wanted, Panzer Dragoon Saga 2, FFVII remake on PS5 as one full game giving the developers unlimited budget and just fast forwarding the holodeck program until it was finished. Some of the games i would make............Thats when i wasnt busy having a threesome with Natalie Portman and Scarlett Johansson of course.
                  Last edited by Sam The Man; 04-03-2016, 22:01.

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                    #69
                    Originally posted by Sam The Man View Post

                    Don't get me wrong i dig your SFC Turbo idea and would love to see some of the games that it could have but for me there's more potential for both 2D & 3D games on a upgraded Saturn.
                    I was thinking about "why not just go for 32-bit tech?" and I think that's the road to end up saying "we may as well just go for modern hardware, as it can do everything!"

                    But I think you have a good point, because you also have a fondness for the best 3D 32-bit games, so with a souped-up Saturn you'd have nice 2D & 3D

                    To make my 16-bit dream machine feel pure, I would want it to be genuinely 16-bit. I'd want 240p, limited channel chip music, retro effects, and everything else that is authentically 16-bit. If I move away from that and consider more powerful hardware, the idea is pointless.

                    The idea of a machine that is similar to a Neo Geo but with even more power and some cool stuff like a more advanced Mode 7, but still very much 16-bit, really appeals to me. It's my 16-bit dream, and I fully appreciate the limitations of the tech. I stand by why I think limitations are important. Not just to force developers to create genuine 16-bit experiences, but also because I still like how 16-bit games can look & sound.

                    Originally posted by Sam The Man View Post
                    If only the Holodeck existed then we could create whatever the hell we wanted, Panzer Dragoon Saga 2, FFVII remake on PS5 as one full game giving the developers unlimited budget and just fast forwarding the holodeck program until it was finished. Some of the games i would make............Thats when i wasnt busy having a threesome with Natalie Portman and Scarlett Johansson of course.
                    We could call the Holodeck the 'Dreamcast 2'. And I'd be too busy with virtual glamour models to play Panzer Dragoon Saga 2.
                    Last edited by Leon Retro; 04-03-2016, 22:22.

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                      #70
                      Originally posted by Leon Retro View Post
                      We could call the Holodeck the 'Dreamcast 2'. And I'd be too busy with virtual glamour models to play Panzer Dragoon Saga 2.

                      Comment


                        #71
                        Yeah, what's going on with Treasure???
                        Japan's love-in with mobile and HH. So many top Japanese studios don't have the pipe lines set up to next gen console production any more . Its easier, quicker and cheaper to focus on the mobile/HH sector and makes sense with the massive market share too.

                        I know it's a wacky idea, but I genuinely think it could work if the design and marketing were clever.
                        Nothing wrong in having a passion . I don't agree with it, but there's nothing wrong with it at all. You never hit back with insults or call for threads to be locked , you'll just debate and put your case.

                        But, for me, I'm not really interested in taking old 3D games and making them look & feel more modern.
                        I can see the point they would lose some of their magic (but that magic will always be there). I would have loved to see Panzer Dragoon Saga remade with the Orta game engine for example , so I think in some cases in could work and it never ever take away from the magic of the original at the end of the day ....

                        I would just like to see Handheld versions of our fav classic consoles style with the same logo's,colour, button layout (ports to plug in the system original consolers) with 8 Gig's of memory for storage to download all the classic rom's , HMDI output with a inbuilt fantastic up scaler, real hardware and a top screen. So I could play the like Snes, Saturn anywhere and everywhere I go with one tiny little handheld.

                        That is a dream though

                        I'll also would to see re-runs of classic games like I said ... So no more silly money for Metal Slug and in these re ruins for region coding to be dropped so any Saturn users could play the likes of RSG on their Saturn no need for double switches and no need to pay ?100+ To add to that dream for the likes of Saturn Grandia to be finally translated into the English ; So with no region coding, a new print run and with English text Saturn owners could at last play Granida in English .... I'll happily pay ?50 for that and for some of the those Snes RPG's that only ever came to Japan or America

                        Nice dream that
                        Last edited by Team Andromeda; 05-03-2016, 08:53.

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                          #72
                          Originally posted by Team Andromeda View Post
                          Nothing wrong in having a passion . I don't agree with it, but there's nothing wrong with it at all. You never hit back with insults or call for threads to be locked , you'll just debate and put your case.
                          Yeah, it's a wacky idea, but I am passionate about it. I can accept that lots of people don't think it's a good idea for various reasons, but I'd still like a turbocharged 16-bit console and new 16-bit games.

                          I really don't know why this topic stirred up some animosity, because it really is just meant to be food for thought, a flight of fantasy.

                          The only reason I got a little bit stroppy, is because I had to keep stating my case as to why I want the console to be 16-bit. I made it clear: If It's 16-bit tech, then developers would have to make genuine 16-bit experiences. The whole idea is about making new 16-bit games that feel genuine, rather than HD retro-esque games that never look, sound or feel authentic.

                          This thread and some of my comments have wound up some people, so that's the end of the topic. The idea was just too annoying for some. All I've done is express my views & wishes, even if they are off the wall.
                          Last edited by Leon Retro; 05-03-2016, 20:46.

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                            #73
                            Yeah, it's a wacky idea,
                            I wouldn't call it wacky myself . To me VR seems more a wacky and crazy idea and I just don't think it ever work, but the likes of SONY, HTC seem to want to waste millions on the idea . Nothing wrong with having your own views and feelings , most things are subjective at the end f the day

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                              #74
                              Originally posted by Team Andromeda View Post
                              I wouldn't call it wacky myself . To me VR seems more a wacky and crazy idea and I just don't think it ever work, but the likes of SONY, HTC seem to want to waste millions on the idea . Nothing wrong with having your own views and feelings , most things are subjective at the end f the day
                              Whatever you want to call the idea, it's certainly off the wall. But I can't help but wish for new games that look, sound, and feel truly 16-bit game.

                              The whole idea goes beyond just the hardware, but it being 16-bit is vital. I can appreciate the argument that modern hardware can reproduce 8, 16, 32, 64, 128-bit etc... But it's not about emulation or aping old games; it's all about bringing back 16-bit gaming in a very authentic way.

                              I'm not saying it will be anyone's main console, as it would just satisfy a desire for new 16-bit games. People buy all sorts of old machines, so why not make a new 16-bit machine with brand new 16-bit games? It would really interest me - and I'm sure capture the imagination of many other people. But I really think a big company like Nintendo would have to be behind it.

                              When it comes to VR, I'm quite interested in it. I know it can make a lot of games more immersive, so it will offer some truly exciting experiences. But putting on a big, bulky headset will be an issue. I think people who mostly game on their own will get the most out of VR.
                              Last edited by Leon Retro; 06-03-2016, 16:52.

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                                #75
                                A system like Leon mentioned, but with no region lockout, full software and peripheral backwards compatability, a hdd, Internet capabilities for downloading games, and committed third party support would definitely be something I'd buy.

                                The SFC is still my favourite console of all time, but the software is now so prohibitively expensive in some cases, I can't justify it, especially as I have a family and a wedding to plan. I mean, ?80+ for a boxed copy of Karuraoh/Sky Blazer is ridiculous. Even some real tripe is in and above that price range.

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