Something mysterious happened at Sega and whilst the fighting game resurgence came and went they managed to keep one franchise quietly tucked away, an absent contender to the crown...
Virtua Fighter
Mainline Entry 01 - Virtua Fighter
Other Versions: Virtua Fighter Remix, Virtua Fighter 10th Anniversary Edition
Formats: Arcade, 32X, Saturn, PC, R-Zone, Playstation 2
Launched by Sega as one of the initial 3D fighter pioneer franchises, the game recreated the one on one versus gameplay of the many 2D fighters on the market but avoided the mistakes of many other attempts by stripping away projectiles and oddball mechanics to present players with a more thoughtful and grounded experience. Built on Sega's Model I arcade board, Virtua Fighter made the process of learning character moves and how to take down an opponent more of a technical exercise by focusing more on the fighting style your chosen character used and how that would best be utilised against that of your opponent. Due to the early days of 3D visual design, the Saturn received a speedily updated version of the game that updated the visuals and was followed much later by the anniversary version for PS2 that reutilised assets from VF4 to update the game one more time.
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Mainline Entry 02 - Virtua Fighter 2
Other Versions: Virtua Fighter 2.1, Virtua Fighter Kids
Formats: Arcade, Saturn, Mega Drive, R-Zone, PC, Playstation 2, Wii, Playstation 3, Xbox 360
The sequel really propelled the franchise into mass popularity where its only real direct competition was now the Tekken series. Sega moved rapidly onto their Model II arcade board for the sequel and as a result the game saw a huge visual improvement whilst also having all the technical and content changes and additions you could hope to see. The arcades saw an updated version referred to as 2.1 released from which Saturn and PC players could flick between in their versions even though this mostly changed just the balancing. The Mega Drive though, was the recipient of an early example of a demake with its incarnation that remade the content into 2D and altered some of the moves to what had been in place in the first VF game. Kids, meanwhile, was a slightly tweaked version of the game with mostly visual changes rather than being fundamentally its own game.
_v1.000-5.jpg)
Spin Off Entry 01 - Virtua Fighter Animation
Formats: Game Gear
Spin Off Entry 02 - Fighters Megamix
Formats: Saturn, Game.com
Sega's mash up entry arrived on the Saturn as fever was building for the true third entry. The new title took characters from multiple Sega franchises such as Sonic, Virtua Cop and even Daytona and pitted them against one another but mixing in some mechanics from the Fighting Vipers series and the upcoming VF3 also. The game was another very positively received entry but its legacy has seen it kind of drift into the footnotes of time and it never received the kind of later porting other entries did despite being a strong seller for the Saturn.

Mainline Entry 03 - Virtua Fighter 3
Other Versions: Virtua Fighter 3tb
Formats: Arcade, Dreamcast
The arrival of the Model III saw the third Virtua Fighter also arrive and along with it more complex arena designs which added elements of verticality at times to the stage designs. This aimed to add an extra level of complexity to the combat as players would also have to factor in differences in player elevation to their encounters as well as the addition of a dodge button. The Dreamcast port took its name from the addition of a team battle mechanic and whilst the game was a commercial success the slight concerns surrounding the stage designs affected the next entry.

Mainline Entry 04 - Virtua Fighter 4
Other Versions: Virtua Fighter 4 Evolution, Virtua Fighter 4 Final Tuned
Formats: Arcade, Playstation 2
The fourth game saw the series shift, as with many Sega series, onto the Naomi arcade board line that fuelled many arcade releases at the time. One of the main changes the latest entry introduced was the addition of network functionality that was still at its infancy in gaming at the time. The game returned stage arenas back to being flat surfaces in order to make gameplay more balanced, this in turn making for a tighter experience that once again went down very positively for arcade goers. The PS2 was fortunate enough to receive two incarnations of this instalment but the Final Tuned update that added more stages and rebalanced the gameplay once again was only for arcades.

Spin Off Entry 03 - Virtua Quest
Formats: Gamecube, Playstation 2
The argument could be made about Shenmue and its connections to the VF franchise but really, the closest Virtua Fighter came to being an RPG was this clumsy title that saw the player take on the role of a boy playing within an online world. It was a highly mixed experience as a game and its connection to the VF series was fairly weak, more trading off the connection than utilising it.

Mainline Entry 05 - Virtua Fighter 5
Other Versions: Virtua Fighter 5 Online, Virtua Fighter 5 R, Virtua Fighter 5 Final Showdown
Formats: Arcade, Playstation 3, Xbox 360
The final game in the franchise saw its first location tests in arcades a whopping thirteen years ago. It's console versions arrived in the following years and reflected the state of the arcade edition at the time of the ports release meaning the PS3 version of the game was based of VF5 Version B whilst the X360 version was based on VF5 Version C resulting in minor differences. VF5R was another arcade only update of the game most notable for the addition of another fighter and stages. Final Showdown marked the final console release for a Virtua Fighter game, arriving in digital form and closed out the series in as much high regard as it had begun.

What are your thoughts and memories on Sega's acclaimed fighter series that they seem reluctant to return to?
Virtua Fighter
Mainline Entry 01 - Virtua Fighter
Other Versions: Virtua Fighter Remix, Virtua Fighter 10th Anniversary Edition
Formats: Arcade, 32X, Saturn, PC, R-Zone, Playstation 2
Launched by Sega as one of the initial 3D fighter pioneer franchises, the game recreated the one on one versus gameplay of the many 2D fighters on the market but avoided the mistakes of many other attempts by stripping away projectiles and oddball mechanics to present players with a more thoughtful and grounded experience. Built on Sega's Model I arcade board, Virtua Fighter made the process of learning character moves and how to take down an opponent more of a technical exercise by focusing more on the fighting style your chosen character used and how that would best be utilised against that of your opponent. Due to the early days of 3D visual design, the Saturn received a speedily updated version of the game that updated the visuals and was followed much later by the anniversary version for PS2 that reutilised assets from VF4 to update the game one more time.
-2.jpg)
Mainline Entry 02 - Virtua Fighter 2
Other Versions: Virtua Fighter 2.1, Virtua Fighter Kids
Formats: Arcade, Saturn, Mega Drive, R-Zone, PC, Playstation 2, Wii, Playstation 3, Xbox 360
The sequel really propelled the franchise into mass popularity where its only real direct competition was now the Tekken series. Sega moved rapidly onto their Model II arcade board for the sequel and as a result the game saw a huge visual improvement whilst also having all the technical and content changes and additions you could hope to see. The arcades saw an updated version referred to as 2.1 released from which Saturn and PC players could flick between in their versions even though this mostly changed just the balancing. The Mega Drive though, was the recipient of an early example of a demake with its incarnation that remade the content into 2D and altered some of the moves to what had been in place in the first VF game. Kids, meanwhile, was a slightly tweaked version of the game with mostly visual changes rather than being fundamentally its own game.
_v1.000-5.jpg)
Spin Off Entry 01 - Virtua Fighter Animation
Formats: Game Gear
Spin Off Entry 02 - Fighters Megamix
Formats: Saturn, Game.com
Sega's mash up entry arrived on the Saturn as fever was building for the true third entry. The new title took characters from multiple Sega franchises such as Sonic, Virtua Cop and even Daytona and pitted them against one another but mixing in some mechanics from the Fighting Vipers series and the upcoming VF3 also. The game was another very positively received entry but its legacy has seen it kind of drift into the footnotes of time and it never received the kind of later porting other entries did despite being a strong seller for the Saturn.
Mainline Entry 03 - Virtua Fighter 3
Other Versions: Virtua Fighter 3tb
Formats: Arcade, Dreamcast
The arrival of the Model III saw the third Virtua Fighter also arrive and along with it more complex arena designs which added elements of verticality at times to the stage designs. This aimed to add an extra level of complexity to the combat as players would also have to factor in differences in player elevation to their encounters as well as the addition of a dodge button. The Dreamcast port took its name from the addition of a team battle mechanic and whilst the game was a commercial success the slight concerns surrounding the stage designs affected the next entry.

Mainline Entry 04 - Virtua Fighter 4
Other Versions: Virtua Fighter 4 Evolution, Virtua Fighter 4 Final Tuned
Formats: Arcade, Playstation 2
The fourth game saw the series shift, as with many Sega series, onto the Naomi arcade board line that fuelled many arcade releases at the time. One of the main changes the latest entry introduced was the addition of network functionality that was still at its infancy in gaming at the time. The game returned stage arenas back to being flat surfaces in order to make gameplay more balanced, this in turn making for a tighter experience that once again went down very positively for arcade goers. The PS2 was fortunate enough to receive two incarnations of this instalment but the Final Tuned update that added more stages and rebalanced the gameplay once again was only for arcades.
Spin Off Entry 03 - Virtua Quest
Formats: Gamecube, Playstation 2
The argument could be made about Shenmue and its connections to the VF franchise but really, the closest Virtua Fighter came to being an RPG was this clumsy title that saw the player take on the role of a boy playing within an online world. It was a highly mixed experience as a game and its connection to the VF series was fairly weak, more trading off the connection than utilising it.
Mainline Entry 05 - Virtua Fighter 5
Other Versions: Virtua Fighter 5 Online, Virtua Fighter 5 R, Virtua Fighter 5 Final Showdown
Formats: Arcade, Playstation 3, Xbox 360
The final game in the franchise saw its first location tests in arcades a whopping thirteen years ago. It's console versions arrived in the following years and reflected the state of the arcade edition at the time of the ports release meaning the PS3 version of the game was based of VF5 Version B whilst the X360 version was based on VF5 Version C resulting in minor differences. VF5R was another arcade only update of the game most notable for the addition of another fighter and stages. Final Showdown marked the final console release for a Virtua Fighter game, arriving in digital form and closed out the series in as much high regard as it had begun.
What are your thoughts and memories on Sega's acclaimed fighter series that they seem reluctant to return to?
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