Back when the Nintendo 64 was new on the market one third party title towered above the others, mostly because of the lack of them, and it was the very expensive:
Turok
Mainline Entry 01 - Turok: Dinosaur Hunter
Formats: Nintendo 64, PC and Xbox One
Born from the same-named comics, the early FPS followed Turok, a native American fighting to save the universe whilst fending off enemies and dinosaurs. The game proved to be a well respected early introduction to the genre on Nintendo's new console with it's main complaints centring on some awkwardness in its single analogue controls and some slowdown... unless you were german in which case you'd be irked by enemies being replaced by robots.

Spin Off Entry 01 - Turok: Battle of the Binosaurs
Formats: Game Boy
Mainline Entry 02 - Turok 2: Seeds of Evil
Formats: Nintendo 64, PC and Xbox One
The sequel continued on from the original game and was notable at the time for its inclusion of support for the Expansion Pak that enabled high-res graphics. It was an entry that would be considered to be the peak of the franchise for many, with both the hub branched single player and the new multiplayer proving key draws.

Spin Off Entry 02 - Turok 2: Seeds of Evil
Formats: Game Boy Color
Spin Off Entry 03 - Turok: Rage Wars
Formats: Nintendo 64
The series stuck close to the N64 once again with this spin-off title that is non-canonical to the series but that didn't really matter as the aim of this title was to focus on the popular multiplayer component of the series. Other than some single player trials, the game zoned in on the usual DM, TDM, CTF and Tag modes and was once again well received for these elements though the lack of single player component hurt the reception.

Spin Off Entry 04 - Turok: Rage Wars
Formats: Game Boy Color
Mainline Entry 03 - Turok 3: Shadow of Oblivion
Formats: Nintendo 64
The trilogy closed out with this final N64 entry. The latest release added the option of two playable characters to choose from with support for higher resolution visuals once again making use of the expansion pak. The developers also aimed to make the levels feel more immersive by including scripted events that were triggered by player movement meaning that they wouldn't necessarily occur on each playthrough adding an element of randomness to each experience. The title received some minor complaints about the visuals but much of it was in the shadow of Perfect Dark that had recently released.

Spin Off Entry 05 - Turok 3: Shadow of Oblivion
Formats: Game Boy Color
Mainline Entry 04 - Turok: Evolution
Formats: Playstation 2, Xbox, Game Boy Advance, Gamecube and PC
With the change of a generation behind the series it moved multiplatform for this new entry that works as a prequel to the N64 trilogy. Containing the same mix of campaign and 2-4 player multiplayer (barring PS2) the game delivered a pretty conventional attempt at the series and in a much more crowded market space it struggled to make an impact with reviews criticising the genericness of the title.

Mainline Entry 05- Turok
Formats: Xbox 360, PC and Playstation 3
The final entry in the series was an attempt to reboot it. Joseph Turok once again took the lead with the key difference between this entry and others in the series being the inclusion of a stealth mechanic. This mechanic proved a sticking point for many though and once again a weak response was met to the title that led to the franchises cancellation. It's been ten years since this final entry and it seems as though Turok has hunted his last dinosaur.

Share your thoughts and memories of the Turok series
Turok
Mainline Entry 01 - Turok: Dinosaur Hunter
Formats: Nintendo 64, PC and Xbox One
Born from the same-named comics, the early FPS followed Turok, a native American fighting to save the universe whilst fending off enemies and dinosaurs. The game proved to be a well respected early introduction to the genre on Nintendo's new console with it's main complaints centring on some awkwardness in its single analogue controls and some slowdown... unless you were german in which case you'd be irked by enemies being replaced by robots.
Spin Off Entry 01 - Turok: Battle of the Binosaurs
Formats: Game Boy
Mainline Entry 02 - Turok 2: Seeds of Evil
Formats: Nintendo 64, PC and Xbox One
The sequel continued on from the original game and was notable at the time for its inclusion of support for the Expansion Pak that enabled high-res graphics. It was an entry that would be considered to be the peak of the franchise for many, with both the hub branched single player and the new multiplayer proving key draws.

Spin Off Entry 02 - Turok 2: Seeds of Evil
Formats: Game Boy Color
Spin Off Entry 03 - Turok: Rage Wars
Formats: Nintendo 64
The series stuck close to the N64 once again with this spin-off title that is non-canonical to the series but that didn't really matter as the aim of this title was to focus on the popular multiplayer component of the series. Other than some single player trials, the game zoned in on the usual DM, TDM, CTF and Tag modes and was once again well received for these elements though the lack of single player component hurt the reception.
Spin Off Entry 04 - Turok: Rage Wars
Formats: Game Boy Color
Mainline Entry 03 - Turok 3: Shadow of Oblivion
Formats: Nintendo 64
The trilogy closed out with this final N64 entry. The latest release added the option of two playable characters to choose from with support for higher resolution visuals once again making use of the expansion pak. The developers also aimed to make the levels feel more immersive by including scripted events that were triggered by player movement meaning that they wouldn't necessarily occur on each playthrough adding an element of randomness to each experience. The title received some minor complaints about the visuals but much of it was in the shadow of Perfect Dark that had recently released.
Spin Off Entry 05 - Turok 3: Shadow of Oblivion
Formats: Game Boy Color
Mainline Entry 04 - Turok: Evolution
Formats: Playstation 2, Xbox, Game Boy Advance, Gamecube and PC
With the change of a generation behind the series it moved multiplatform for this new entry that works as a prequel to the N64 trilogy. Containing the same mix of campaign and 2-4 player multiplayer (barring PS2) the game delivered a pretty conventional attempt at the series and in a much more crowded market space it struggled to make an impact with reviews criticising the genericness of the title.
Mainline Entry 05- Turok
Formats: Xbox 360, PC and Playstation 3
The final entry in the series was an attempt to reboot it. Joseph Turok once again took the lead with the key difference between this entry and others in the series being the inclusion of a stealth mechanic. This mechanic proved a sticking point for many though and once again a weak response was met to the title that led to the franchises cancellation. It's been ten years since this final entry and it seems as though Turok has hunted his last dinosaur.
Share your thoughts and memories of the Turok series
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