A series that has a lot of history but is mostly tied down to the following games:

Mainline Entry 01 - Tokyo Xtreme Racer
Formats: Dreamcast
As an early DC offering, the mission based racer proved a hit for Sega's final console bringing drift based racing to the system. The game followed on from a lineage of similar moulded games across systems but this title was the main origin point for this series as it is known, following on from past generations Shutokou Battle games.

Mainline Entry 02 - Tokyo Xtreme Racer 2
Formats: Dreamcast
The sequel upped the graphics quality and was met with a slightly stronger critical response than the previous game received. Some of the racing physics from this game also made their way over into Sega's Daytona USA 2001 release.

Mainline Entry 03 - Tokyo Xtreme Racer Zero
Formats: Playstation 2
Set between the second and third games, this game is technically more of a visually updated conversion of the second game even though it was originally to also have hit Dreamcast. Instead the series made the jump to Sony's megahit console.

Mainline Entry 04 - Tokyo Xtreme Racer Drift
Formats: Playstation 2
Set between Zero and 3, this entry brought in day and night races with daytime races allowing competitions for rewards to take place. However, this relatively simple expansion proved unsuccessful with critics.

Mainline Entry 05 - Tokyo Xtreme Racer 3
Formats: Playstation 2
As the third game finally hit, the series was losing momentum in the west. This latest entry saw a European release be dropped and its US release limited in numbers. The game was also the last of this run to take place on the streets of Tokyo.

Mainline Entry 06 - Tokyo Xtreme Racer: Drift 2
Formats: Playstation 2
The follow up to the previous drift entry expanded the range of race types and modes available to the player as they raced through the Tokyo mountains. Once again though the game received a mixed response and by now its run seemed to be winding down in the west.

Mainline Entry 07 - Tokyo Xtreme Racer X
Formats: Xbox 360
Known as Import Tuner Challenge in western markets, the game was the final entry in the series that had seen the main entries pass mostly within a single generation and a number of ports and loosely connected games come and go. It was also Genki's swansong after it failed to find an expanded audience.

Share your thoughts and memories of the series
Mainline Entry 01 - Tokyo Xtreme Racer
Formats: Dreamcast
As an early DC offering, the mission based racer proved a hit for Sega's final console bringing drift based racing to the system. The game followed on from a lineage of similar moulded games across systems but this title was the main origin point for this series as it is known, following on from past generations Shutokou Battle games.

Mainline Entry 02 - Tokyo Xtreme Racer 2
Formats: Dreamcast
The sequel upped the graphics quality and was met with a slightly stronger critical response than the previous game received. Some of the racing physics from this game also made their way over into Sega's Daytona USA 2001 release.

Mainline Entry 03 - Tokyo Xtreme Racer Zero
Formats: Playstation 2
Set between the second and third games, this game is technically more of a visually updated conversion of the second game even though it was originally to also have hit Dreamcast. Instead the series made the jump to Sony's megahit console.

Mainline Entry 04 - Tokyo Xtreme Racer Drift
Formats: Playstation 2
Set between Zero and 3, this entry brought in day and night races with daytime races allowing competitions for rewards to take place. However, this relatively simple expansion proved unsuccessful with critics.
Mainline Entry 05 - Tokyo Xtreme Racer 3
Formats: Playstation 2
As the third game finally hit, the series was losing momentum in the west. This latest entry saw a European release be dropped and its US release limited in numbers. The game was also the last of this run to take place on the streets of Tokyo.
Mainline Entry 06 - Tokyo Xtreme Racer: Drift 2
Formats: Playstation 2
The follow up to the previous drift entry expanded the range of race types and modes available to the player as they raced through the Tokyo mountains. Once again though the game received a mixed response and by now its run seemed to be winding down in the west.
Mainline Entry 07 - Tokyo Xtreme Racer X
Formats: Xbox 360
Known as Import Tuner Challenge in western markets, the game was the final entry in the series that had seen the main entries pass mostly within a single generation and a number of ports and loosely connected games come and go. It was also Genki's swansong after it failed to find an expanded audience.
Share your thoughts and memories of the series
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