
Spin Off Entry 01 - Scramble
Formats: Arcade, Vectrex, Gameboy Advance, Playstation, Playstation 2, Xbox 360, Nintendo DS and Tomy TutorBit of an odd start for the franchise as it turns out the original game is considered in some circles to not be the origin point for the series. Instead it's this 1981 shooter that is said to have inspired the series and appears in flashbacks during later Gradius entries intro sequences. Spread across six sections, players control a jet as it fights enemy forces across a range of terrain.
Mainline Entry 01 - Gradius
Formats: Arcade, NES, MSX, PC and OthersFour years later, Konami launched the original main Gradius onto the world. Controlling Vic Vaper, a cross dimensional fighter ship who battles enemies to level up weaponry ahead of bosses whose cores must be taken down. The game was developed to repurpose Scramble materials and to try and make a shooter that would come out a better game than Xevious. The hardlined shooter proved to be another hit for Konami and the franchise finally had its footing.
Spin Off Entry 02 - Salamander
Formats: Amstrad CPC 464, PC, Spectrum, Commodore 64 and Others
This spin-off of Gradius soon arrived after the last hit and introduced two player co-op as well as a simpler system for power ups and a combination of horizontal and vertical stages. Also known as Life Force in western markets, the game has been heavily ported across generations of hardware.
Spin Off Entry 03 - Nemesis 2
Formats: MSX
Mainline Entry 02 - Gradius II
Formats:Arcade, NES, PC-Engine, PC, Saturn, Wii, PSP and PlaystationIntroducing four weapon configs and a boss rush element from Salamander, the sequel largely followed in similar steps to the original and was met with a similarly strong critical response.
Spin Off Entry 04 - Nemesis 3
Formats: MSX
Mainline Entry 03 - Gradius III
Formats: Arcade, Super NES, Playstation 2, Wii and Playstation PortableFour years on from the original and the third game hit arcades with players helming the Vic Viper through another ten levels that included a third person level where you steered the ship in an effort to avoid walls. The game ramped up difficulty by kicking you to the title screen if you lost all your lives, giving you no option to continue from where you had last expired even if you pumped in more coins. The game also played a role as a launch window offering for the SNES with a port that rejigged the game somewhat with levels reorganised, a continue option and an additional boss. The game was again well received and the only noteable knock it received on the SNES was that it lacked the visual oomph new system buyers expected from their new console.
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Spin Off Entry 05 - Nemesis
Formats: Game Boy
Spin Off Entry 06 - Nemesis II
Formats:Game Boy
Spin Off Entry 07 - Salamander 2
Formats: Arcade, Saturn, Playstation and Playstation PortableThis eventual sequel to the Gradius spin-off was a key moment as it was the first time the franchise dabbled with the inclusion of 3D visuals. Once again simplifying the power up system and pitching an easier experience to players, the game includes several previous Gradius enemies and bosses.
Spin Off Entry 08 - Gradius Gaiden
Formats: Playstation and Playstation Portable
Spin Off Entry 09 - Solar Assault
Formats: Arcade
Mainline Entry 04 - Gradius IV
Formats: Arcade, Playstation 2 and Playstation PortableBy now the series had succumbed to the 3D age though the traditional 2D gameplay had held fast. With more modern standard visuals deployed the game offers six weapon configs with four of them being returning ones from the second game. The Japanese release included the series first appearance of an online ranking system but is notable for never receiving a dedicated home port, appearing instead as a double pack with the previous entry included also.
Spin Off Entry 10 - Gradius Advance
Formats: Game Boy Advance
Mainline Entry 05 - Gradius V
Formats:Playstation 2 and Playstation 3The fifth entry into the franchise was developed by Treasure and remained true to the series classic design. Treasure worked to make Vic Vipers movement through obstacles and enemies work in very close proximity to offset how one touch would explode the ship. The game offers different lives systems and in theory is the most generous to players but the difficulty was pitched hard to please fans also. The market had moved past games of this ilk but the quality of the game shone through and it received strong reactions from reviewers.

Spin Off Entry 11 - Gradius ReBIrth
Formats: Wii
The last proper entry, it was made for Wii's online store and pulled most of its content from the MSX side series that had run in the 80's.
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