Gliding through the air before scorching the lands below...

Mainline Entry 01 - Panzer Dragoon
Formats: Saturn, Playstation 2 and PC
In a way, Sega's answer to Star Fox arrived at the launch of its new 32-bit console and delivered a visually arresting but short on-rail shooter experience. With six levels, each taking around five minutes to best, the game focused on your performance. The game was one of the best received launch titles for the Saturn.

Mainline Entry 02 - Panzer Dragoon II Zwei
Formats: Saturn
Arriving the very next year (back when sequels took one year and not seven to ten), Zwei represented a refinement on the original formula but it did bring its own additions to the gameplay the main one being alternate routes through its stages and a dragon evolution based on the players performance. The sequel also started to expand upon the story telling aspects of the franchise, a direction that would be fully realised in the third game.

Spin Off Entry 01 - Panzer Dragoon Mini
Formats: Game Gear
Released only in Japan, this handheld incarnation used designs from the second game to try and emulate the shooter experience on Segas aging handheld. The result was a curio that was heavily compromised from the original titles.

Mainline Entry 03 - Panzer Dragoon Saga
Formats: Saturn
The third and final entry for the 32-bit era would arrive two years after the second game but not in a form anyone expected. Instead of another shooter, the developers delivered an ambitious four disc sprawling action RPG. Designed to provide an answer to Final Fantasy VII, Saga followed Edge in three gameplay style segments. On foot sequences showcased the 3D town building to flesh out the characters and the world whilst free light sequences saw you soar through areas on the grand adventure. The third saw you battle enemies by positioning your dragon and targeting weak spots. Critically acclaimed, the game sold poorly, a victim of Sega's incompetence.
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Mainline Entry 04 - Panzer Dragoon Orta
Formats: Xbox
Returning to the on-rail shooter genre, the fourth game would prove to be the last with Orta taking the lead in a visual showcase. With the dragon being able to switch between three types the game also gave the player more positioning abilities as well as defensive/offensive ones. It may have been the last entry, but the universal critical acclaim meant it finished the series on a high with one more adventure that Saga fans thought would never come.

Share your thoughts and memories of Panzer Dragoon

Mainline Entry 01 - Panzer Dragoon
Formats: Saturn, Playstation 2 and PC
In a way, Sega's answer to Star Fox arrived at the launch of its new 32-bit console and delivered a visually arresting but short on-rail shooter experience. With six levels, each taking around five minutes to best, the game focused on your performance. The game was one of the best received launch titles for the Saturn.

Mainline Entry 02 - Panzer Dragoon II Zwei
Formats: Saturn
Arriving the very next year (back when sequels took one year and not seven to ten), Zwei represented a refinement on the original formula but it did bring its own additions to the gameplay the main one being alternate routes through its stages and a dragon evolution based on the players performance. The sequel also started to expand upon the story telling aspects of the franchise, a direction that would be fully realised in the third game.
Spin Off Entry 01 - Panzer Dragoon Mini
Formats: Game Gear
Released only in Japan, this handheld incarnation used designs from the second game to try and emulate the shooter experience on Segas aging handheld. The result was a curio that was heavily compromised from the original titles.
Mainline Entry 03 - Panzer Dragoon Saga
Formats: Saturn
The third and final entry for the 32-bit era would arrive two years after the second game but not in a form anyone expected. Instead of another shooter, the developers delivered an ambitious four disc sprawling action RPG. Designed to provide an answer to Final Fantasy VII, Saga followed Edge in three gameplay style segments. On foot sequences showcased the 3D town building to flesh out the characters and the world whilst free light sequences saw you soar through areas on the grand adventure. The third saw you battle enemies by positioning your dragon and targeting weak spots. Critically acclaimed, the game sold poorly, a victim of Sega's incompetence.
-25.jpg)
Mainline Entry 04 - Panzer Dragoon Orta
Formats: Xbox
Returning to the on-rail shooter genre, the fourth game would prove to be the last with Orta taking the lead in a visual showcase. With the dragon being able to switch between three types the game also gave the player more positioning abilities as well as defensive/offensive ones. It may have been the last entry, but the universal critical acclaim meant it finished the series on a high with one more adventure that Saga fans thought would never come.

Share your thoughts and memories of Panzer Dragoon
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