Duck behind cover, the red ring of death is closing in on you so reload for...

Mainline Entry 01 - Time Crisis
Formats: Arcade and Playstation
The Namco on rail light gun series began its life in arcades and stood apart from its nearest rival Virtua Cop by offering its cover based combat system operated by use of a foot pedal. Though home uses changed this to a button press function the experience remained the same with the only other real exception being that the arcade version featured physical recoil in the guns. An advantage to the home version however was an exclusive story mode that featured multiple paths. The game was an immediate success, holding its own against Sega's popular series.
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Mainline Entry 02 - Time Crisis II
Formats: Arcade and Playstation 2
Bringing two player co-op to the series via linked machines, the next entry was mostly more of the same but the home version increased the visual quality. Once again the game was met favourably continuing its position as an arcade cornerstone especially as Virtua Cop began to fade away.

Spin Off Entry 01 - Crisis Zone
Formats: Arcade and Playstation 2
This spin-off changed things up from the main series games by swapping your handgun out for an automatic machine gun and replacing railed cover for a ballistic shield the player hid behind when using the pedal. The home version remade the visuals and added an additional mission to the original roster of three but the game wasn't as well received as its predecessor.

Spin Off Entry 02 - Time Crisis: Project Titan
Formats: Playstation
With a home port of the second game having been cancelled for PS1, the aging system instead received this belated spin-off that followed on as a direct narrative follow up to the original game and let players make use of multiple cover points. The game was, however, considered too dated when it arrived on the system as it didn't advance the design or visuals enough beyond the aging original game.

Mainline Entry 03 - Time Crisis 3
Formats: Arcade and Playstation 2
The third game introduced the mechanic of being able to change weapons on the fly and in the home conversion added a playable side story featuring one of the non-playable characters of the arcade incarnation. The game continued the mainline reputation for being well received even if interest in the genre was disappearing in the home market.

Mainline Entry 04 - Time Crisis 4
Formats: Arcade and Playstation 3
Three years later and hardware generations had shifted meaning that visually the third game was already falling behind the curve. Therefore Namco made sure to have a fourth entry hit the markets with a console version arriving the following year. The game brought back the multi-cover hiding system of the PS1 spin-off game and for home releases included compatibility with the PS Move controllers even though there was also support for an updated Guncon peripheral. The home version also included a free moving FPS mode but this failed to win over critics with a fairly average response meeting the game as it no longer met home expectations.

Mainline Entry 03 - Razing Storm
Formats: Arcade and Playstation 3
For this third spin-off the series took a bigger step into a future setting and was effectively another stab at the approach Crisis Zone had attempted with machine guns and a ballistic shield being back in play. With four levels to play through, the game emphasised player performance and in the home version again included a poorly received free moving FPS section.

Mainline Entry 05 - Time Crisis 5
Formats: Arcade
Over the intervening years there had been one or two mobile phone releases for the series but broadly the series remained quiet cornerstone of arcades until Namco decided to revisit the series with this 2015 sequel. The latest entry used two pedals instead of the previous one and received a later update that added the second half of the game which increased the stage count to six, the largest in the series. The other most notable feature is that this was the first time the series skipped on a home version but as an arcade release was well received where it remains the current incarnation until Namco decides to return to the franchise.

Share your thoughts and memories of Time Crisis

Mainline Entry 01 - Time Crisis
Formats: Arcade and Playstation
The Namco on rail light gun series began its life in arcades and stood apart from its nearest rival Virtua Cop by offering its cover based combat system operated by use of a foot pedal. Though home uses changed this to a button press function the experience remained the same with the only other real exception being that the arcade version featured physical recoil in the guns. An advantage to the home version however was an exclusive story mode that featured multiple paths. The game was an immediate success, holding its own against Sega's popular series.
-1491332424.png)
Mainline Entry 02 - Time Crisis II
Formats: Arcade and Playstation 2
Bringing two player co-op to the series via linked machines, the next entry was mostly more of the same but the home version increased the visual quality. Once again the game was met favourably continuing its position as an arcade cornerstone especially as Virtua Cop began to fade away.

Spin Off Entry 01 - Crisis Zone
Formats: Arcade and Playstation 2
This spin-off changed things up from the main series games by swapping your handgun out for an automatic machine gun and replacing railed cover for a ballistic shield the player hid behind when using the pedal. The home version remade the visuals and added an additional mission to the original roster of three but the game wasn't as well received as its predecessor.
Spin Off Entry 02 - Time Crisis: Project Titan
Formats: Playstation
With a home port of the second game having been cancelled for PS1, the aging system instead received this belated spin-off that followed on as a direct narrative follow up to the original game and let players make use of multiple cover points. The game was, however, considered too dated when it arrived on the system as it didn't advance the design or visuals enough beyond the aging original game.
Mainline Entry 03 - Time Crisis 3
Formats: Arcade and Playstation 2
The third game introduced the mechanic of being able to change weapons on the fly and in the home conversion added a playable side story featuring one of the non-playable characters of the arcade incarnation. The game continued the mainline reputation for being well received even if interest in the genre was disappearing in the home market.
Mainline Entry 04 - Time Crisis 4
Formats: Arcade and Playstation 3
Three years later and hardware generations had shifted meaning that visually the third game was already falling behind the curve. Therefore Namco made sure to have a fourth entry hit the markets with a console version arriving the following year. The game brought back the multi-cover hiding system of the PS1 spin-off game and for home releases included compatibility with the PS Move controllers even though there was also support for an updated Guncon peripheral. The home version also included a free moving FPS mode but this failed to win over critics with a fairly average response meeting the game as it no longer met home expectations.

Mainline Entry 03 - Razing Storm
Formats: Arcade and Playstation 3
For this third spin-off the series took a bigger step into a future setting and was effectively another stab at the approach Crisis Zone had attempted with machine guns and a ballistic shield being back in play. With four levels to play through, the game emphasised player performance and in the home version again included a poorly received free moving FPS section.
Mainline Entry 05 - Time Crisis 5
Formats: Arcade
Over the intervening years there had been one or two mobile phone releases for the series but broadly the series remained quiet cornerstone of arcades until Namco decided to revisit the series with this 2015 sequel. The latest entry used two pedals instead of the previous one and received a later update that added the second half of the game which increased the stage count to six, the largest in the series. The other most notable feature is that this was the first time the series skipped on a home version but as an arcade release was well received where it remains the current incarnation until Namco decides to return to the franchise.

Share your thoughts and memories of Time Crisis
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