Presumably a lot of the N64's issues came down to the cartridges. Tomb Raider was impressive but a large part of that rested on how early into 3D gaming the game landed, it was amazing on release but within a year or two the series was already showing itself to be a fairly ugly dinosaur next to titles like Mario 64 and Banjo. One of the N64's issues was that its low popularity compared to the PS1 meant we relied heavily on Nintendo and Rare to push the hardware so it's a specific line of examples we're reliant on to show the systems capabilities. The PS1's best looking games often came from third parties working in a much more competitive space forcing them to bleed more from the hardware but even then there's a lot of smoke and mirrors to achieve an overall look where closer eyes on framerates, textures and modelling show how rudimentary they are next to some of what N64 had. But I guess it comes back to how much devs got out the hardware and how the N64 wasn't 32-bit
Announcement
Collapse
No announcement yet.
Retro Arena: 32-bit era consoles
Collapse
X
-
Originally posted by Team Andromeda View PostTo use machine code. Like Dave Perry (not the animal lol) said to programme on the Saturn was to learn the machine, to on the PS was the read a book on C . It wasn't just SEGA's In-House studios that used the Saturn, some of the smallest team did wonders on the system.
I read an interview with the coder of Saturn Doom, who stated that he got the game looking and running brilliantly, but ID refused to let him use both processors, so the port ended up being not as impressive. I think someone at ID didn't want the coder to show off his skills and how good the Saturn tech could be.
So developers who loved to take an old school approach to coding and learning hardware, would have enjoyed the challenge the Saturn offered. The results could obviously be stunning. A few Saturn games really show up the idea "the Saturn can't do decent 3D" as being nonsense.
Originally posted by Team Andromeda View PostI got mine N64 with Mario 64 and Pilotwings N64 on its USA launch, it costs me a fortune and then I shelled out another £40 quid for a RGB mod and the display was still washed out and blurred
When it comes to 'blur-o-vision and washed out graphics', I only really saw that in all the bad games. I think top developers managed to overcome those issues -- especially RARE who had access to Nintendo's secret microcode. What were Nintendo thinking keeping it to themselves???
Originally posted by Team Andromeda View PostT
Only Mario 64, Yoshi Island 64 didn't seem to suffer. I still loved the N64, for me, its biggest issues was a lack of traditional shooters, the poor output of Nintendo (in terms of games made each year) and the lack of the sound chip, It was a dream system for any FPS fan and so I loved it
I was playing Wave Race a few days ago. It's still a joy to play through again and again. For some reason, the low frame-rate doesn't bother me at all. The game just feels really satisfying to play.Last edited by Leon Retro; 19-03-2019, 11:43.
Comment
-
Originally posted by Superman Falls View PostPresumably a lot of the N64's issues came down to the cartridges. Tomb Raider was impressive but a large part of that rested on how early into 3D gaming the game landed, it was amazing on release but within a year or two the series was already showing itself to be a fairly ugly dinosaur next to titles like Mario 64 and Banjo. One of the N64's issues was that its low popularity compared to the PS1 meant we relied heavily on Nintendo and Rare to push the hardware so it's a specific line of examples we're reliant on to show the systems capabilities. The PS1's best looking games often came from third parties working in a much more competitive space forcing them to bleed more from the hardware but even then there's a lot of smoke and mirrors to achieve an overall look where closer eyes on framerates, textures and modelling show how rudimentary they are next to some of what N64 had. But I guess it comes back to how much devs got out the hardware and how the N64 wasn't 32-bit
Exactly. Technically MGS is a pixellated/dithered mess - but the developers worked around that and came out with something beautiful.
Besides massive pixellation you also had those wonky warping vertices which could give you motion sickness.
Comment
-
Originally posted by dataDave View PostIt was, but Perfect Dark wasn't the only game from that era to suffer from poor frame rates. Besides fighting games nearly all of them did. You could probably count the number of 60FPS 3D games across all platforms on one hand.
I'm trying to find the very best example of 3D on the PlayStation in order to compare it to year-1 GoldenEye on the N64.
Comment
-
Originally posted by Superman Falls View PostBut I guess it comes back to how much devs got out the hardware and how the N64 wasn't 32-bit
There was quite a lot of negativity. for various reasons, surrounding the Saturn and N64 amongst devs and publishers. I never saw any negativity directed at the PlayStation. It really was the perfect piece of hardware at the time and developers embraced it with a passion. It may not be everyone's favourite console from that era, but it was certainly the most popular and successful. I can easily appreciate why that was the case.Last edited by Leon Retro; 19-03-2019, 12:39.
Comment
-
Originally posted by dataDave View Post
Besides massive pixellation you also had those wonky warping vertices which could give you motion sickness.
When you think that PCs didn't really have 3D hardware at the time -- and still cost thousands of pounds -- the PS1 was a great piece of kit that enabled all sorts of 3D games running at decent frame-rates.Last edited by Leon Retro; 19-03-2019, 12:40.
Comment
-
Originally posted by Leon Retro View PostI read an interview with the coder of Saturn Doom, who stated that he got the game looking and running brilliantly, but ID refused to let him use both processors, so the port ended up being not as impressive. I think someone at ID didn't want the coder to show off his skills and how good the Saturn tech could be.
John Carmack's fault apparently....oh dear.
Comment
-
Originally posted by dataDave View PostAlso, any game running on iD Tech 1 isn't actually 3D - so should work fine on the Saturn.
Of course, if the Saturn had been a huge hit in the West, publishers would have made sure developers got the most out of the hardware.
The industry focus on the PS1, which was totally justified, meant that some of the best developers didn't get to push the Saturn hardware. So we ended up with small libraries of great 3D games for the Saturn & N64, whereas the PS1 got loads.
Comment
-
Originally posted by Zaki View Post
I really wish the Saturn had been more successful in the West and a true rival to the PlayStation. We would have seen lots of Western developers push the hardware in clever ways. It would have made things even more interesting.Last edited by Leon Retro; 19-03-2019, 12:29.
Comment
-
Originally posted by Superman Falls View PostI did like the way Sega's teams seemed to take the systems criticisms to task. Can't do shading? Have this. Can't do transparency effects? Have at you!
I think it was all about Sega's people also learning the hardware and developing libraries. You can see that with how Virtua Fighter evolved to Virtua Fighter Remix, then Virtua Fighter 2. It took Sega's best people a while to get to grips with the hardware. Sega Rally & Virtua Fighter 2 really were amazing to behold at the time.
But the early issues that led to a certain degree of negativity surrounding the machine, really prevented the Saturn from being a true rival to the PlayStation in the West. It just couldn't recover from Sega's early fumblings.
I really wish the Saturn & N64 had been more successful, as it would have led to more games for each. The Saturn was definitely lacking when it came to great 3D games -- and the N64 only ever got a tiny amount of truly special games. The PlayStation easily dominated that era of gaming.
Comment
-
Originally posted by Leon Retro View PostI thought it was John Carmack, but I wasn't sure. Jim Bagley had Doom running really fast and fullscreen, so it would have been very impressive.
Comment
-
Originally posted by Leon Retro View PostWell, they definitely pushed the hardware further and further as time went on -- and did certain things graphically that surprised people.
But the early issues that led to a certain degree of negativity surrounding the machine, really prevented the Saturn from being a true rival to the PlayStation in the West. It just couldn't recover from Sega's early fumblings.
. Sonic X was a complete mess from start to finish
Comment
-
Originally posted by Leon Retro View PostYeah, it's not like the PlayStation didn't have issues. But for a $299 console, it offered a lot. Developers absolutely loved the hardware and managed to push it further and further between 1994-2000.
.
Comment
Comment