
Game Gear vs Wonder Swan vs Atari Lynx vs Neo Geo Pocket vs TurboExpress
Before being taken out by its own owner, many challengers attempted to tackle the simple supremacy of Nintendo's handheld king. The monochrome handheld was simplistic, bulky, poorly lit and low in graphics ability making improvements very easy to deliver and therefore making it an obvious market leader that was ready to topple. Yet this Boy was Game. Nintendo's stubborn little bar steward of a handheld ducked and one punch countered every challenger leaving a trail of defeats in its wake. What is much less clear depending on your experiences with this challengers is the real contest, the contest for second place.
Of Game Boy's challengers there were four main notable systems above all others:
GAME GEAR
Featuring full colour and a bevy of supporting options including an add-on to watch TV on it, the Game Gear gave an experience that was much closer to Sega's Master System in your hands than the Game Boy managed in providing NES experiences. The battery life took a hit but Sega was Nintendo's chief rival at the time and so took the fight to N head on. Though Sega would dabble with attempting to make such things as a portable version of the Mega Drive this was largely their only true attempt at taking control of the handheld market.
WONDER SWAN
Released by Bandai, the Wonder Swan never made it out of Japan but the company gave it a fair go at trying to make the system embed itself with two updated versions coming further down the line. More power and more battery life than rivals as well as a bigger button set up gave the WS a distinct leg up but the Game Boy Advance was such a force on the market that the system struggled to hold on to what niche space it had.
ATARI LYNX
Lasting a respectable six or so years on the market despite sales only ever reaching about 3m units, the Lynx was another power pushing competitor and the first to market with a colour screen. It only received one revision and had limited software support through its life in comparison to its rivals so struggled to dent the GB's wave of success.
NEO GEO POCKET
A late rival to try and tackle Nintendo, even at the time it seemed odd that SNK would even try it but they did and the end result is a failed system but one treasured by those who enjoyed it. In its first year of life the system was very quickly classified as a failure by SNK and replaced by a colour variant that was better received but arrived very late into its generation, on the verge of facing more powerful rivals itself. The tactile d-stick was a firm favourite as was SNK's ability to successfully shrink down its series in a manner nearly all other rivals failed to but limited software support again quickly dragged the system down.

TURBOEXPRESS
A handheld version of the TurboGrafx-16, the TurboExpress tackled the Game Boy by being compatible with the consoles Hu-Cards and having supported functions like being able to watch TV, a backlight and colour display. As a result though the system was an expensive rival and became the first to fall in the battle. It's power meant it chomped batteries and like so many others, software wasn't deemed strong enough to compete with its rivals.


THE DEBATE
The biggest rivalry yet, five competitors as you declare which handheld you believe was the next best thing to Nintendo's Game Boy handhelds and why your choice was better than the others.
-Could the others compete with Sega's titles?
-Was the Neo Geo Pocket the dream alternative?
-Did Atari give you the Lynx effect?
Defend your Favourite - Defeat your Rivals
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