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Mainline Entry 01 - Killzone
Formats: Playstation 2 and Playstation 3
A tale of soldiers and space Nazi's that tried not to be as simplistic as that. This was a key release for Sony, an attempt to respond to Microsoft's success with Halo by giving their own platform a core pleasing FPS experience. Featuring slow, heavy character movement the game lacked the high octane thrills of other releases such as Call of Duty but succeeded largely because of the scale of the marketing push Sony made for it, driving sales on despite weak reviews.

Spin Off Entry 01 - Killzone Liberation
Formats: Playstation Portable
Arriving two years later, this portable entry wasn't too keenly anticipated and it broke from the set up of the main game by being a top down isometric shooter. The game mixed in elements of dungeon crawlers that took place over 4 chapters, five if you downloaded the DLC expansion. The game may not have been the next step fans were looking for but reviews were stronger for this title than the main game had enjoyed.
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Mainline Entry 02 - Killzone 2
Formats: Playstation 3
Famous for its reveal that was a misleader, the final game was still a visual showcase for Sony's new console. Reverting to the main focus of being an FPS, Killzone 2 added in an online multiplayer component that remained active until as recently as late last year and also ramped up the production values whilst keeping its heavy boots on the ground movement. The game was a big success for Sony and Guerrilla.

Mainline Entry 03 - Killzone 3
Formats: Playstation 3
Eager to capitalise on the success of the previous entry it was just two years until the third game launched. To make the new entry feel more distinct from the predecessor it made use of a new artic weather setting and mixed in boost pack abilities. These carried over to the expanded multiplayer experience and continued the success the series had now found even if it hadn't come close to surpassing Halo.

Spin Off Entry 02 - Killzone: Mercenary
Formats: Playstation Vita
The second attempt at bringing the series to handheld came in this form, a mission based FPS that tied itself around the events of the existing trilogy. Using the systems touchscreen and track pad, Mercenary's was a showcase for the Vita and found itself greeted by a very positive response from reviewers and fans alike, a rare example of the genre working on a handheld though the Vita's poor performance over its lifespan meant the game made little sales impact.

Mainline Entry 04 - Killzone: Shadow Fall
Formats: Playstation 4
The fourth and final mainline entry was a launch title showcase for the PS4, visually detailed it tried to make the new console land with a bang. However, Guerrilla's ambitions meant the game would be on the receiving on of a number of alterations including more open environments. Reviews were fairly mixed thanks to the changes and whilst sales were strong for the game players often cited a number of complaints they had about the title. As such and thanks to having other series to cover Sony didn't push for a sequel and Guerrilla moved on to launch a new franchise with Horizon.

Share your thoughts and memories of Killzone

Mainline Entry 01 - Killzone
Formats: Playstation 2 and Playstation 3
A tale of soldiers and space Nazi's that tried not to be as simplistic as that. This was a key release for Sony, an attempt to respond to Microsoft's success with Halo by giving their own platform a core pleasing FPS experience. Featuring slow, heavy character movement the game lacked the high octane thrills of other releases such as Call of Duty but succeeded largely because of the scale of the marketing push Sony made for it, driving sales on despite weak reviews.
Spin Off Entry 01 - Killzone Liberation
Formats: Playstation Portable
Arriving two years later, this portable entry wasn't too keenly anticipated and it broke from the set up of the main game by being a top down isometric shooter. The game mixed in elements of dungeon crawlers that took place over 4 chapters, five if you downloaded the DLC expansion. The game may not have been the next step fans were looking for but reviews were stronger for this title than the main game had enjoyed.
-2.jpg)
Mainline Entry 02 - Killzone 2
Formats: Playstation 3
Famous for its reveal that was a misleader, the final game was still a visual showcase for Sony's new console. Reverting to the main focus of being an FPS, Killzone 2 added in an online multiplayer component that remained active until as recently as late last year and also ramped up the production values whilst keeping its heavy boots on the ground movement. The game was a big success for Sony and Guerrilla.
Mainline Entry 03 - Killzone 3
Formats: Playstation 3
Eager to capitalise on the success of the previous entry it was just two years until the third game launched. To make the new entry feel more distinct from the predecessor it made use of a new artic weather setting and mixed in boost pack abilities. These carried over to the expanded multiplayer experience and continued the success the series had now found even if it hadn't come close to surpassing Halo.
Spin Off Entry 02 - Killzone: Mercenary
Formats: Playstation Vita
The second attempt at bringing the series to handheld came in this form, a mission based FPS that tied itself around the events of the existing trilogy. Using the systems touchscreen and track pad, Mercenary's was a showcase for the Vita and found itself greeted by a very positive response from reviewers and fans alike, a rare example of the genre working on a handheld though the Vita's poor performance over its lifespan meant the game made little sales impact.
Mainline Entry 04 - Killzone: Shadow Fall
Formats: Playstation 4
The fourth and final mainline entry was a launch title showcase for the PS4, visually detailed it tried to make the new console land with a bang. However, Guerrilla's ambitions meant the game would be on the receiving on of a number of alterations including more open environments. Reviews were fairly mixed thanks to the changes and whilst sales were strong for the game players often cited a number of complaints they had about the title. As such and thanks to having other series to cover Sony didn't push for a sequel and Guerrilla moved on to launch a new franchise with Horizon.
Share your thoughts and memories of Killzone
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