Originally posted by Team Andromeda
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MegaSD - FPGA MegaCD Cart
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Originally posted by Team Andromeda View PostTo give SEGA America a lot of credit, they did far more to use and push the Mega CD than SOJ ever did. ]
If anything the Americans ruined the Mega CD with all the FMV **** they kept pumping out. At least the best FMV game game from Japan, Road Blaster FX (Road Avenger)
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Originally posted by importaku View PostNow that is a question, has there ever been home tech able to rip a data ld?. I know people have ripped movies off ld but thats just recording from the video output, data in a gaming one is not something i have heard of. I don't even know if theres any tech out there in homes that isn't outside of a mastering factory.
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Originally posted by Yakumo View PostI have to disagree there. All the Americans gave us on the Mega CD were ****ty FMV games and shovel ware. I'd say the British pushed it the most that's to Core Design. They did the most impressive stuff on the hardware.
If anything the Americans ruined the Mega CD with all the FMV **** they kept pumping out. At least the best FMV game game from Japan, Road Blaster FX (Road Avenger)
How much better would the Mega CD have sold and how much would the system image have been if SEGA Japan had put its top consumer teams on the system with ports of OutRun, GF II, AB II, Super Hang On, Space Harrier... All with full use of the ASIC chip, Arcade perfect music using CD-DA and Arcade quality sound effects coming off the PCM chip
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Originally posted by Team Andromeda View PostHow much better would the Mega CD have sold and how much would the system image have been if SEGA Japan had put its top consumer teams on the system with ports of OutRun, GF II, AB II, Super Hang On, Space Harrier... All with full use of the ASIC chip, Arcade perfect music using CD-DA and Arcade quality sound effects coming off the PCM chip
Having said that, had we seen first/second party support that pushed the limits of the 3D technology (like Nintendo did with Starfox) then the world might’ve sat up and took note. More of a push towards narrative driven titles like Snatcher and the Lunar series would also have helped differentiate the hardware from its cartridge based origins.
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Originally posted by samanosuke View PostNot any better at all, in my opinion. At the time, the industry was looking at the technology to provide the next leap forwards in gaming, not more accurate ports of arcade games that were nearing ten years old by the time the MCD was launched. Put it this way, the Super Scalar 32x ports barely registered a blip on anyone’s radar, and the same would have been the case for the MCD.
Having said that, had we seen first/second party support that pushed the limits of the 3D technology (like Nintendo did with Starfox) then the world might’ve sat up and took note. More of a .
In 1991 it's was all about sprite scailing and mode 7. The Mega CD had the better hardware than mode 7 and it's a crying shame SEGA never used it's Arcade games to better use and really show off the Mega CD.
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Originally posted by Team Andromeda View Post
In 1991 it's was all about sprite scailing and mode 7. The Mega CD had the better hardware than mode 7 and it's a crying shame SEGA never used it's Arcade games to better use and really show off the Mega CD.
But I think Sega would have been wise to create brand new sprite scaling games. They could have made games similar to F-Zero and Super Mario Kart. You'd think the tech would have been really good for a karting game.
It's such a shame that the Mega CD wasn't a huge success, because we'd probably have far more classic games for the system. Its best games really highlight how it could deliver impressive sprite scaling and enhance 2D games.Last edited by Leon Retro; 26-06-2019, 23:42.
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Originally posted by Leon Retro View PostI think there were technical reasons why Sega felt arcade perfect ports of OutRun, Power Drift etc.. weren't possible. Didn't you mention something about this a while back? Was it to do with bandwith or the memory bus???
For SEGA and it's In-House Teams there were no such excuses and while no home system at the time had the hardware to handle perfect ports of SEGA's X or Y boars, the Mega CD had the hardware to scale and rotate multiple bitmaps. If SEGA Japan had looked to use the system with scaling and rotation engine, like that, seen like in Batman Returns 3D sections, then we could have had really nice ports of the likes of Space Harrier, OutRun, AB II, GF II, Super Hang-ON and given the Mega CD sound hardware we could have also had Arcade perfect music and arcade quality sound effects and for a game like OutRun, that would have been a big deal to any SEGA fan in 1991.
I used to love playing my Snes game looking forward to the next Mode 7 showcase (usually on bosses) and loved its use in games like Contra III, Axelay, Castlevania IV and just felt it was such a waste for most Mega CD games, that never used the ASIC chip to produced similar impressive effects in its games.
It was rather embarrassing that a tiny UK company like CORE (was at that time) could totally outclass SEGA Japan, on its own system
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Originally posted by CMcK View PostIt does seem odd that SoJ added the scaling and rotation abilities to the Mega-CD then didn’t use it. The bandwidth across the expansion slot wouldn’t have allowed for 60Hz games thought more like 20 - 25 Hz at best.
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I’ve often wondered what could really be pulled off on the CD32X combo by a skilled team that really understood the hardware... I’m sure it’s a lot more capable of just playing slightly enhanced FMV games!
I’m thinking it should be able to run something like the original Resident Evils: 3D characters on static backgrounds. Have the 32X handle the 3D assets and load all the backgrounds from CD?
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Originally posted by Team Andromeda View Post
For SEGA and it's In-House Teams there were no such excuses
Originally posted by Team Andromeda View PostI used to love playing my Snes game looking forward to the next Mode 7 showcase (usually on bosses) and loved its use in games like Contra III, Axelay, Castlevania IV and just felt it was such a waste for most Mega CD games, that never used the ASIC chip to produced similar impressive effects in its games.
Originally posted by Team Andromeda View PostIt was rather embarrassing that a tiny UK company like CORE (was at that time) could totally outclass SEGA Japan, on its own system
Originally posted by _SD_ View Post
I’m thinking it should be able to run something like the original Resident Evils: 3D characters on static backgrounds. Have the 32X handle the 3D assets and load all the backgrounds from CD?
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