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Mainline Entry 01 - Viewtiful Joe
Formats: Playstation 2, Gamecube
One of the intended Capcom Five for the Gamecube, this walk a long beat em up made use a stylish cel-shaded visuals and pause, rewind etc features to affect the flow of combat and open up various combo potential approaches and encounter scenarios. Playing on the movie theme, the game carried a grain filter to evoke that cinematic feel. It was a well received game but the Gamecube limited its audience causing Capcom to later port the game to the PS2 in an effort to widen the audience.

Mainline Entry 02 - Viewtiful Joe 2
Formats: Playstation 2, Gamecube
The first and only direct sequel followed on very closely to the events and action of the first game. The key difference this time was that Joe's just rescued girlfriend was a selectable hero and the two could perform combo moves together. As is always the case, the game set up a cliffhanger setting Joe and Silvia against one final threat but overly modest sales meant Capcom never moved forward on it's trilogy closer and the core series ended here.

Spin Off Entry 01 - Viewtiful Joe: Red Hot Rumble
Formats: Gamecube, Playstation Portable
Inspired by Nintendo's Smash Bros games, this brawler repurposed the world of Viewtiful Joe into a combat title. The GC saw the only home version produced but the handheld version contains some exclusive content to compensate. The game was only; considered to be middling and was an odd move from Capcom considering the limited appeal of the series and how Nintendo had been working its cross franchise itself as a template to copy.
_(En,Fr,De,Es,It)-1449883205.jpg)
Spin Off Entry 02 - Viewtiful Joe: Double Trouble
Formats: Nintendo DS
This handheld title is as close to a third entry as fans got. Recreating the home main series gameplay, it used the touchscreen to add a move in called Scratch. By sliding the stylus over the screen players could split the stage in two, using this move to save Joe from things like falling objects and enemy attacks. The adaptation was largely successful, attracting positive reviews, but sales stalled hard on the portable and the two spin-offs helped Capcom to cut the reel on Joe's adventures barring a few cameo's here and there.

Share your thoughts and memories of Viewtiful Joe
Mainline Entry 01 - Viewtiful Joe
Formats: Playstation 2, Gamecube
One of the intended Capcom Five for the Gamecube, this walk a long beat em up made use a stylish cel-shaded visuals and pause, rewind etc features to affect the flow of combat and open up various combo potential approaches and encounter scenarios. Playing on the movie theme, the game carried a grain filter to evoke that cinematic feel. It was a well received game but the Gamecube limited its audience causing Capcom to later port the game to the PS2 in an effort to widen the audience.
Mainline Entry 02 - Viewtiful Joe 2
Formats: Playstation 2, Gamecube
The first and only direct sequel followed on very closely to the events and action of the first game. The key difference this time was that Joe's just rescued girlfriend was a selectable hero and the two could perform combo moves together. As is always the case, the game set up a cliffhanger setting Joe and Silvia against one final threat but overly modest sales meant Capcom never moved forward on it's trilogy closer and the core series ended here.

Spin Off Entry 01 - Viewtiful Joe: Red Hot Rumble
Formats: Gamecube, Playstation Portable
Inspired by Nintendo's Smash Bros games, this brawler repurposed the world of Viewtiful Joe into a combat title. The GC saw the only home version produced but the handheld version contains some exclusive content to compensate. The game was only; considered to be middling and was an odd move from Capcom considering the limited appeal of the series and how Nintendo had been working its cross franchise itself as a template to copy.
_(En,Fr,De,Es,It)-1449883205.jpg)
Spin Off Entry 02 - Viewtiful Joe: Double Trouble
Formats: Nintendo DS
This handheld title is as close to a third entry as fans got. Recreating the home main series gameplay, it used the touchscreen to add a move in called Scratch. By sliding the stylus over the screen players could split the stage in two, using this move to save Joe from things like falling objects and enemy attacks. The adaptation was largely successful, attracting positive reviews, but sales stalled hard on the portable and the two spin-offs helped Capcom to cut the reel on Joe's adventures barring a few cameo's here and there.
Share your thoughts and memories of Viewtiful Joe
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