It varies. This ties in to what I said above; console games simply weren't designed for handhelds on a purely practical level, so it's not so much about screen shape but rather size. Though, admittedly, due to being SD, older console games tended to have larger text so it often balances out.
I spent a bit of time playing Front Mission 3 and I can tell you that was playable, and being an SRPG, that's quite text-heavy. Back when I tried that on the 350M, I saw some slowdown in the combat scenes which is not present on the 351. Though slowdown can be hard to judge on some platforms as in some cases, the console is faithfully re-creating slowdown that existed in the original product.
I don't think it was necessarily the amount of text that was the problem but it was whenever a game would use the PSX hi-res mode. For the record, if anyone else has the issue, set scaling to hardware and pixel aspect ratio off. Then hi-res screens wil display fine on the RG-350M.
Aside from that here's another advantage for the 351 range:
Last updated: 10JAN2023 (see Changelog for details) Yep, you can play Half-Life on the RG351P, using the ArkOS operating system. Here’s a quick guide on getting it started up. UPDATE (10JAN20…
I've been pleased that I've sorted out a bunch of woes with mine as far as the following systems were concerned and now have them running.
PCE CD -
MCD -
MAME/FBA. This was one of my biggest hassles, but now that I have both running well it actually runs things like Demon Front faster and better than my RPi -
Such a class wee system. Would definitely like DC emulation in the next gen of these things though.
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