History in Games:
2003 - Ghosthunter
Overview:
Another of Sony's early attempts to move into the more cinematic big budget adventure arena, Ghosthunter was the next project from Guerrilla Cambridge (then SCE Cambridge) following Primal. Playing a Detroit detective you inadvertently release the ghosts of past inmates and must capture them to save your kidnapped partner. The game drew attention for its impressive visuals but come release it wasn't met with sales success due to criticisms of the games length and combat.

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Did you explore Ghosthunters world? Was it something Sony should return to or was the game bad enough to leave behind?
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