
The Sega Dreamcast - Turning 23 Years Old This November
I've been doing some mulling and I think that rather than retire Retro|Spective I'll instead reduce its output significantly. Once we get to the 200th iteration things will severely slow down as I think, compared to the franchise by franchise weekly output we've had for so long, the recent Xbox thread has worked fairly well and suggests a better direction. However, with the intention originally being to stop soon it would leave a fair amount of ground uncovered so for now we'll continue as is but then switch things up at a later date.
With the Xbox exclusive line up now complete we can turn our eyes to the next in the 128-bot generation focus which is Sega's beloved hardware swansong. From the initial promise to bring us six billion players, to the reality of 56K Chu Chu Rocket matches - the Sega Dreamcast was effectively a two to three year example of how the candle that burns twice as bright burns half as long. Remembered for ideas such as VMU's and experiences such as a steady chain of arcade hits, Sega's final push was a strong one and to an extent even a successful one had it not been for the dire state the company itself was in.
Each day we'll look at some of the games that to this day remain locked in to the Dreamcast experience as ask if the titles were worth leaving behind and if they still give the Dreamcast a unique place amongst modern play set ups.
Time to cast the dream...

Today though, an opening question, in general have Dreamcast games tended to age beyond playability or do the arcade sensibilities of most titles keep it a timeless joy?
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