As evidenced in earlier posts I'm hardly a committed member of the Starfox fan club, but I did play this one and didn't think it was half as bad as I was lead to expect. From a level design perspective I do remember one particularly irritating stage (something about protecting a giant carrier against incoming cruise missiles) and a general lack of inspiration for the rest, but I still had a decent amount of fun playing it.
Controls seem to be a pretty regularly cited issue with it; I'm not going fully to bat for them, but I do think that having gyro aiming on top of stick control does go some way to fixing my biggest issue with most rail shooters, allowing me to shoot at things without having to steer directly at them too.
Controls seem to be a pretty regularly cited issue with it; I'm not going fully to bat for them, but I do think that having gyro aiming on top of stick control does go some way to fixing my biggest issue with most rail shooters, allowing me to shoot at things without having to steer directly at them too.
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