Our other nostalgic focus that we'll be turning our sights to is the world of the arcade lightgun shooter. From machines with handguns, shotguns, moulded assault rifles, a hoover nozzle and other novelties and quirks - the lightgun shooter has fought to remain a steadfast addition to arcades for decades but the core experience of aiming at the screen and pulling the trigger has remained at the heart of the gameplay throughout. It's with these games that we'll be reloading the RS threads second chamber and pulling the trigger on:
From early pixel shooters, through the transition to 3D, FMV based titles, using pedals to dodge and sitting in full motion control cabinets - there's a sprawling history to explore on the basic gameplay experience of pointing a plastic weapon at a screen and pulling a trigger.

Before we begin our journey, share your thoughts on the genre and strongest memories of making those perps suffer
Retro|Spective 202: Arcade Lightgun Shooters
From early pixel shooters, through the transition to 3D, FMV based titles, using pedals to dodge and sitting in full motion control cabinets - there's a sprawling history to explore on the basic gameplay experience of pointing a plastic weapon at a screen and pulling a trigger.

Before we begin our journey, share your thoughts on the genre and strongest memories of making those perps suffer
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