Ok well I guess I will kick off this thread then... 
Got my copy of Halo2 in Sydney at the midnight launch yesterday and so far have dabbled in both singleplayer (midway through 2nd level on heroic) and online.
I have to say, keeping a level head, I already have a few niggling issues with it, mainly in campaign mode but it is easily the best online game I have played, possibly ever and also the best Xbox title to date. Why is no-one surprised?
The main issues with the game crop up in the first few minutes. Its been stated everywhere that its using normal mapping but the cutscenes really look terrible in places... there is pop in, framerate stutters and the normal mapping only kicks in close up. Its alot like what was seen in Riddick but not as prominent but still definitely distracting.
Thankfully when you get into the real gameplay it all fades away and stays smooth apart from the minor loading stutters. As I said I am only midway through the 2nd level so its only just got started and I havent hit any spoiler worthy material as yet. The first level, as before, is fairly boring and a training ground (hell you get messages popping up centre HUD for the whole level) to get used to the new weapons and dual wielding etc... So far I am not a fan of the dual wield setup but it works, the main reason is because I really adore the battle rifle. This puppy just has everything going for it and so far its my weapon of choice. Grenade throwing has been altered hugely so now you really have to arc to get any distance on it. Its different but I am finding my aim is still there.
The 2nd level is where it really kicks off and starts getting interesting. The models on the enemies now look excellent, particularly the hunters... which I spent so much time trying to get up close and personal I nearly forgot to sidestep their charge move...
All up campaign, even early on looks like it will deliver hugely and I cannot wait to finish work. On the flipside though the single most impressive thing so far has been online play, and the netcode, it is practically flawless.
Whilst the majority of people I played online last night were obviously from the same region I did not see one lag issue in games ranging from 8 right up to the full 16 players. We are talking rocket/vehicle/grenade explosion mayhem as well. It is truly excellent and everyone else in the server was commenting on the same thing. Expect good things all round here.
The XBL 3.0 implementation is great as well, heck you can even add friends gamertags in game like you can in the dashboard. Dont think any other game lets you do that? Plus the clan/party grouping seems to work great as well. All of it works and works well, the menu system in place is completely intuitive.
I will leave it there for now... its something you really have to experience. Basically though Bungie just delivered the best online console FPS game ever...

Got my copy of Halo2 in Sydney at the midnight launch yesterday and so far have dabbled in both singleplayer (midway through 2nd level on heroic) and online.
I have to say, keeping a level head, I already have a few niggling issues with it, mainly in campaign mode but it is easily the best online game I have played, possibly ever and also the best Xbox title to date. Why is no-one surprised?
The main issues with the game crop up in the first few minutes. Its been stated everywhere that its using normal mapping but the cutscenes really look terrible in places... there is pop in, framerate stutters and the normal mapping only kicks in close up. Its alot like what was seen in Riddick but not as prominent but still definitely distracting.
Thankfully when you get into the real gameplay it all fades away and stays smooth apart from the minor loading stutters. As I said I am only midway through the 2nd level so its only just got started and I havent hit any spoiler worthy material as yet. The first level, as before, is fairly boring and a training ground (hell you get messages popping up centre HUD for the whole level) to get used to the new weapons and dual wielding etc... So far I am not a fan of the dual wield setup but it works, the main reason is because I really adore the battle rifle. This puppy just has everything going for it and so far its my weapon of choice. Grenade throwing has been altered hugely so now you really have to arc to get any distance on it. Its different but I am finding my aim is still there.
The 2nd level is where it really kicks off and starts getting interesting. The models on the enemies now look excellent, particularly the hunters... which I spent so much time trying to get up close and personal I nearly forgot to sidestep their charge move...
All up campaign, even early on looks like it will deliver hugely and I cannot wait to finish work. On the flipside though the single most impressive thing so far has been online play, and the netcode, it is practically flawless.
Whilst the majority of people I played online last night were obviously from the same region I did not see one lag issue in games ranging from 8 right up to the full 16 players. We are talking rocket/vehicle/grenade explosion mayhem as well. It is truly excellent and everyone else in the server was commenting on the same thing. Expect good things all round here.
The XBL 3.0 implementation is great as well, heck you can even add friends gamertags in game like you can in the dashboard. Dont think any other game lets you do that? Plus the clan/party grouping seems to work great as well. All of it works and works well, the menu system in place is completely intuitive.
I will leave it there for now... its something you really have to experience. Basically though Bungie just delivered the best online console FPS game ever...
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