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Devil May Cry 3

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    I would love a strict scale ... after all, what's the difference between a three or four, really? Both are games that should be avoided. How about 1-5?

    1: Avoid at all costs. Not worth your money.
    2: Uninteresting, but playable.
    3: Average. Not poor, but not outstanding. Good if you like the genre, but has problems.
    4: Good. A game most everyone will find entertaining.
    5: Very good. a must-buy.

    But that might be a bit too imprecise again ... how about a 1-7-scale? Since everything below 7 is usually crap on the bigger sites? :P

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      can we move this to a seperate thread please .... its something that I am interested in but we don't want to clog up the first play thread with it

      cheers

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        Wow

        Finally got my opportunity to play DMC3 today (a quid for 3 hours at a mall) and its just amazing. Right from the beginning it just felt right and so damn addictive, memories of DMC came flooding back.


        Managed to reach Nevan but couldn't beat her.



        Unfortunately, I will have to wait until my UK return to play anymore of this awesome game.

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          Nevan is a ho!

          Took me good few tries yesterday - about an hours worth in fact, to take her down. But oddly enough, never got frustrated once when she was kicking my arse; save for a few tactical changes and the bint went eventually down. Busted up when...

          Dante acquired the guitar and proceeded to shred

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            That naked bitch was a real pain first time through. Once you get Beowulf, you can just rip anyone up in no time. I've still to buy any moves for Nevan, but in it's default state it's an incredibly slow and boring weapon to use.

            Up to 64 hours now. At this rate I'll have done 3 years worth of DMC1 gaming in 3 weeks.

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              I went with the Royalguard style against her and found it easier to evade a lot of her attacks.

              I'm not so sure on the Nevan weapon though at the moment, I've been mixing it up with Cerebus (sp?) and it's not been too bad, just feels like the weapon on it's own is almost ineffective at this stage.

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                The targeting system is starting to show its 'idiotness' in DMC mode alot...argh!!!!!

                I esp hate rolling becos it ALMOST ALWAYS end up being a jump command.....(then Dante gets hit....FOOK!@@@@!@Q#!)

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                  I think the problem with the targetting is that the change command is on L3, which you can easily press accidentally. One thing which does piss me off sometimes is that Dante can take too long changing direction to face the targetted enemy, and he ends up just slashing away at thin air.

                  Also, when he gets into a funk doing a move like million stab, he seems to be trapped and leaves himself too open to attack. If some dude (Saur?) knows how to do cancels I'd be grateful if they could share the info.

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                    I think the problem with the targetting is that the change command is on L3, which you can easily press accidentally. One thing which does piss me off sometimes is that Dante can take too long changing direction to face the targetted enemy, and he ends up just slashing away at thin air.

                    Also, when he gets into a funk doing a move like million stab, he seems to be trapped and leaves himself too open to attack. If some dude (Saur?) knows how to do cancels I'd be grateful if they could share the info.
                    Totally, completely untrue - this is all tied together and you can cancel anything. Moves like Million Stab can be cancelled by an evade (roll or jump) or by an uppercut of the same weapon and just about any command move with the other equipped weapon, it's all about learning when to break off an attack (it's better to stop a combo so you dont get hit and carry it on after an evade) so you have a choice when you hear/see a signpost to either avoid by jumping or by rolling (whether you're in the middle of a move or not is irrelevent).

                    If you're taking too long to change direction it's down to the way you're throwing out moves not a fault with the game. All melee slashes/attacks can be directed via the analogue stick if you're not locked-on - you dont have to lock on to an enemy constantly, only lock when you need to do directional commands - the trick to keeping Dante at an advantage it not to lock on all the time. I switch between locking-on and not locking constantly, and avoid committing to moves which leave Dante open by switching back and forth between the weapons (starting combo chains off from the start again cancelling the final attack of the current string).

                    You can make Dante attack in all directions constantly with no delay or openings with skillful switching of the weapons and use (and not use) of the lock-on button.

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                      Yeah, I think I am being too reliant on locking on. Half the moves aren't available if you don't (incluing rolling), so I guess it's a matter of quickly locking, doing the move, then releasing R1 and carrying on.

                      Royal Guard overrides any move, and is good for cancelling. Speaking of Royal Guard, check this out. Pwnage of Vergil 3 with effcient use of the style (although he's not too hot with Beowulf combos)

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                        I don't have problems with locking/unlocking quickly or switching weapons instantly...like Saur mentioned, it's all abt canceling at the right moment.

                        (note : I esp love to use gunslinger and increasing the firing speed of E&I by tapping square n circle. U don't even have to tap R1 to aim. Circle buttons does the aim for u.)

                        one of my problems is my doing the stinger at the end of a combo... for it to fly in complete 180 (instead of where the pesky idiot landed) was a big.......*random screamings)

                        So I just do things DMC style...no R1 until I need to use em moves.

                        (now, becos my rolling skills suck so much due to all the command errors, I think the boss in mission 2 gives me the most problem T_T)
                        Last edited by SummAh; 28-02-2005, 13:29.

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                          I don't have a problem with switching or anything, I just maybe spent too long on the R1 button. These things happen.

                          Totally, completely untrue
                          It ain't, I've seen it on the telly

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                            Originally posted by SummAh
                            The targeting system is starting to show its 'idiotness' in DMC mode alot...argh!!!!!

                            I esp hate rolling becos it ALMOST ALWAYS end up being a jump command.....(then Dante gets hit....FOOK!@@@@!@Q#!)
                            Yeah I agree, If I'm not good at something in a game I also feel it's broken and useless, nothing to do with my commands or that I need to practice at all.

                            Jump is safer than roll you know - Dante is not invincible in his standard roll in this game, rolling has less counterattack options than jump. To roll you need to hit left or right (Dante's left or right) - it takes a while to get used to but it's second nature with practice.

                            (note : I esp love to use gunslinger and increasing the firing speed of E&I by tapping square n circle. U don't even have to tap R1 to aim. Circle buttons does the aim for u.)
                            Twosome Time? You can fire in all directions with O button + left analogue aiming, you can rapidly fire by tapping square by itself anyway (rapid kicks in after a few shots). The way to get good grades with this move is to hold an enemy in mid air with one gun (O button firing) while directing the other to keep other enemies at bay (analogue aim).

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                              Are you sure he's not invincible when rolling? eg, I always use roll when that horse is firing missiles, Dant0r rolls through the explosions without taking damage.

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                                EG: Guile can Flashkick through fireballs but his flashkick is not invincible, same thing applies here - a correct dodge will make Dante go through things but get it wrong and he'll get caught on the way in or out depending on the timing. He doesnt have the mad priority on his roll as he did in the first game (the opening frames are completely safe) - for this reason jump is safer than roll if you're surrounded and dont have time to judge precisely.

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