This arrived in the post earlier today from YesAsia. I've had a short go on it this evening and it's pretty fun so far. If you've seen any videos of it you'll have a good idea how it plays.
The object of the game is to use Pacmen to rid the bottom screen of ghosts. Once you've created a dodgy rendition of Pacman by drawing his outline, he will travel in a straight line chomping ghosts along the way. You can change his direction by 90 degrees at a time by drawing a perpendicular straight line in front of him, or hold him in place with your stylus. If your Pacman hits an obstacle, then he will turn around and travel in the opposite direction. If he goes off the edge of the screen then you've lost him and you'll need to make a new one.
You can draw any size of Pacman. A small one will travel faster than a big one and is easier to manoeuvre around obstacles, but requires you to be more precise when catching ghosts. It is also possible to draw multiple Pacmen and have them wreak havoc. Later on in the game, some new skills become available such as drawing arrows to shoot things.
The top screen is simply a U-shaped passage which you can enter by travelling off the top edge of the bottom screen. Bonus items or ghosts will sometimes appear here.
The game is divided into chapters each with 5 or 6 levels. Each level has a time limit and a set number of Pacmen you can create. If you run out of time or lose all your Pacmen off the edge of the screen then it's game over and you go back to the chapter select screen. Some chapters have a boss character at the end. When you finish a chapter you are given a ranking based on your score.
There is a basic gallery section which also contains a "sketchbook" where you can practise your Pacman drawings. You can also experiment and draw certain other shapes which the game recognises (try a figure of 8 or 5, or a "M" shape or even a cloud!), but I'm not sure if this has any significance with regards to the main game.
Language barrier isn't a problem. The only Japanese you'll see is some story stuff and in the tutorial sections, but even then in the latter case the diagrams make it obvious what you have to do.
I'm up to Chapter 5 at the moment. It hasn't been particularly difficult so far, but I can imagine it getting a bit more hectic in later levels. It appears there are only 12 chapters in total. You can of course go back and try to improve your score/ranking for each chapter, but I get the feeling this will be one of those games which people will complain about for being too short.
I didn't get a Pacman stylus with my copy, but it was fairly cheap ($44 YA preorder price - $5 coupon + free shipping).
The object of the game is to use Pacmen to rid the bottom screen of ghosts. Once you've created a dodgy rendition of Pacman by drawing his outline, he will travel in a straight line chomping ghosts along the way. You can change his direction by 90 degrees at a time by drawing a perpendicular straight line in front of him, or hold him in place with your stylus. If your Pacman hits an obstacle, then he will turn around and travel in the opposite direction. If he goes off the edge of the screen then you've lost him and you'll need to make a new one.
You can draw any size of Pacman. A small one will travel faster than a big one and is easier to manoeuvre around obstacles, but requires you to be more precise when catching ghosts. It is also possible to draw multiple Pacmen and have them wreak havoc. Later on in the game, some new skills become available such as drawing arrows to shoot things.
The top screen is simply a U-shaped passage which you can enter by travelling off the top edge of the bottom screen. Bonus items or ghosts will sometimes appear here.
The game is divided into chapters each with 5 or 6 levels. Each level has a time limit and a set number of Pacmen you can create. If you run out of time or lose all your Pacmen off the edge of the screen then it's game over and you go back to the chapter select screen. Some chapters have a boss character at the end. When you finish a chapter you are given a ranking based on your score.
There is a basic gallery section which also contains a "sketchbook" where you can practise your Pacman drawings. You can also experiment and draw certain other shapes which the game recognises (try a figure of 8 or 5, or a "M" shape or even a cloud!), but I'm not sure if this has any significance with regards to the main game.
Language barrier isn't a problem. The only Japanese you'll see is some story stuff and in the tutorial sections, but even then in the latter case the diagrams make it obvious what you have to do.
I'm up to Chapter 5 at the moment. It hasn't been particularly difficult so far, but I can imagine it getting a bit more hectic in later levels. It appears there are only 12 chapters in total. You can of course go back and try to improve your score/ranking for each chapter, but I get the feeling this will be one of those games which people will complain about for being too short.
I didn't get a Pacman stylus with my copy, but it was fairly cheap ($44 YA preorder price - $5 coupon + free shipping).
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