Did you ever play the older Grandia games much?
To be honest, this is evolution not revolution.... it's not trying to be FF or anything new really. Grandia always placed a considerable emphasis on the combat.
I'm suprised you find the combat that repetitive actually, the it's the combat system that's Grandia's main strength.
Each to their own I suppose, I'll definately say that much of this games appeal will be lost if your unfamiliar with the earlier games, because the familarity is sorta the point.
That said, about your comment about the lack of tinkering... just how far are you? Have you reached the point where you can extract skills, and fuse mana eggs and the like? That really has much more depth than FF7's materia system, which is pretty dated and somewhat more like the system Grandia II used.
To be honest, this is evolution not revolution.... it's not trying to be FF or anything new really. Grandia always placed a considerable emphasis on the combat.
I'm suprised you find the combat that repetitive actually, the it's the combat system that's Grandia's main strength.
Each to their own I suppose, I'll definately say that much of this games appeal will be lost if your unfamiliar with the earlier games, because the familarity is sorta the point.
That said, about your comment about the lack of tinkering... just how far are you? Have you reached the point where you can extract skills, and fuse mana eggs and the like? That really has much more depth than FF7's materia system, which is pretty dated and somewhat more like the system Grandia II used.
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