Just recently found it (out there cough cough) its the tokyo games show demo of Okami on ps2.
First impression are a bit odd for me, firstly i havent really been following ANY of the game at all its one i saw and thought looked brillaint knew Clover Studio were behind it and as much as i saw was some pics ages ago which led me to believe it was 2D viewtiful joe style, was really shocked when it was 360 movement platform style.
The demo has 2 selectable options to start.
Chosing the first one it plants you straight in a turtorial in a barren looking land like a big floating island.
2nd option puts you with an old man with an orange on his head he gets attacked by monsters, later on you go into a large village.
If you do pick the first option you will eventually go into the 2nd option automatically as its all the same level.
Controlls are as follows...
L1-Change View
L2-Map
R2-Dash Backward (Charging Spin whilst running)
R1-Ink/Canvas Screen
R3-Reset Camera
Square-Charge
Triangle-Dig (rapidly pressing Triangle makes Okami dig.)
Circle-Bark (talk to people)
X- Jump
Now first thing that struck me was the visuals really are really nice, animation is lovely too on Okami, only thing is (and i understand this is only a DEMO!) it does have some troublesome slowdown in places, ESPECIALLY when Okami runs.
Okami has 3 speed of run speed 1=small flowers appear from the ground where Okami runs, 2 speed=larger bunches of flowers appear and 3 speed=very colourful full yellow flowers sprout from the ground.
You get upto speed 3 in a built up area in village slowdown=very bad.
Putting that aside this game reminds me of zelda, bear with me, on the village section on the demo you are seen to be doing Missions for all the villagers who are in trouble, also the game being in full japanese isnt a help as they have specific instructions on what to do so it aint gonna be import friendly. Found myself aimlessly running around the village for a good 10 mins at a time not knowing what to do. The game also has a night and day cycle like wind waker, on Okami its lovely when it starts to goto sunset.
The ink system is very odd too, when you fight enemies they appear as if its random battles like FF, a round circle appears around the area and seals you in the battle with no where to go but stay and fight, when you fight you hit R1 to bring up the canvas and draw a slash across the enemy this will slash the enemy, you can also splash them with ink to stun them. This (in the demo at least) is how you fight.
Dont wanna spoil too much incase people want to try and get it, but if anyone has any questions ask away.
First impression are a bit odd for me, firstly i havent really been following ANY of the game at all its one i saw and thought looked brillaint knew Clover Studio were behind it and as much as i saw was some pics ages ago which led me to believe it was 2D viewtiful joe style, was really shocked when it was 360 movement platform style.
The demo has 2 selectable options to start.
Chosing the first one it plants you straight in a turtorial in a barren looking land like a big floating island.
2nd option puts you with an old man with an orange on his head he gets attacked by monsters, later on you go into a large village.
If you do pick the first option you will eventually go into the 2nd option automatically as its all the same level.
Controlls are as follows...
L1-Change View
L2-Map
R2-Dash Backward (Charging Spin whilst running)
R1-Ink/Canvas Screen
R3-Reset Camera
Square-Charge
Triangle-Dig (rapidly pressing Triangle makes Okami dig.)
Circle-Bark (talk to people)
X- Jump
Now first thing that struck me was the visuals really are really nice, animation is lovely too on Okami, only thing is (and i understand this is only a DEMO!) it does have some troublesome slowdown in places, ESPECIALLY when Okami runs.
Okami has 3 speed of run speed 1=small flowers appear from the ground where Okami runs, 2 speed=larger bunches of flowers appear and 3 speed=very colourful full yellow flowers sprout from the ground.
You get upto speed 3 in a built up area in village slowdown=very bad.
Putting that aside this game reminds me of zelda, bear with me, on the village section on the demo you are seen to be doing Missions for all the villagers who are in trouble, also the game being in full japanese isnt a help as they have specific instructions on what to do so it aint gonna be import friendly. Found myself aimlessly running around the village for a good 10 mins at a time not knowing what to do. The game also has a night and day cycle like wind waker, on Okami its lovely when it starts to goto sunset.
The ink system is very odd too, when you fight enemies they appear as if its random battles like FF, a round circle appears around the area and seals you in the battle with no where to go but stay and fight, when you fight you hit R1 to bring up the canvas and draw a slash across the enemy this will slash the enemy, you can also splash them with ink to stun them. This (in the demo at least) is how you fight.
Dont wanna spoil too much incase people want to try and get it, but if anyone has any questions ask away.
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