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Dead or Alive 4

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    Just been trying to play online with a friend with a lobby of just the 2 of us and it`s just lagging all the time. Don`t know whats going of really as DOA ultimate played perfect when playing against one another, but now it`s nothing but lag. We have both tried disconnecting from our pc`s but still no joy. And it`s not like i have a slow connection either with a 5 meg DL and 600K upload. Gutted.

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      Hodge, want to try with me in a minute?

      I've been playing a few 6 player lag free games so we'll see if it's your connection.

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        nice games earlier silvergun

        i got beat more than i won but crawled up to a C+

        nice playing against you

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          Thanks mate! Same to you.

          I've been gradually slipping away from my little skill zone tonight so i'm calling it a night.

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            Originally posted by Friction
            Heh I've not heard that one I don't think.

            Gen's needs to be heard to be believed!
            I can quote you on that mate

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              Originally posted by Blair
              I can quote you on that mate


              Gen's is genius!

              I remember telling you, waiting for your reply once he said it, and all I heard was laughter!

              It really is that good!

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                Originally posted by Goemon

                The training would have benefited from having a default indication (like in VF) to tell you where each hit of an attack hits - Low, Mid or High. I spend most of my time thinking ?Is that a High or a Mid hit!?? at which point I?m getting chinned!
                Its in there dude! Think you must of missed it in my big ass post Go into training mode, press start and change the "Log display" to "Attack Attribute". Or just click the left anolog stick in to activate from command input to attack attribute.

                Originally posted by EvilBoris
                The hold moves actually vary between characters

                most characters have the same commands, but others have slighty different combonations
                The ones I listed are the universal counter\hold moves that all the characters have.


                For those not to sure, remember that the following counter commands stop the following High\Medium\Low attacks.

                Fwd + Counter = Medium Kick, jumping kicks
                Back + Counter = Medium Punch, Jumping punches
                Up\Back + Counter= High Punches\High Kicks
                Down\Back + Counter = Low Punches\Low Kicks
                Then there are some characters such as Ryu Hayabusa, Tina, Bass, Leon that can tag extra moves on to the initial counter. Depending on the character it can range from a simple Down and Counter to Half Circle from Down to Up + 360 after the initial counter. >_<;

                Realised yesterday morning that my brother had been downloading stuff all night off the net, no wonder I was lagging. Knew i should of gone and checked. Sos. >_<;; Looks like I gotta play catch up with some of you guys to get to a good level...cant believe I aint had a good proper set online.

                Still enjoying the game. Cant believe im saying that about a DOA game. Anyone gonna be on this morning? ;p

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                  Not sure if this has been mentioned yet. Any word on how the "Mrs. Chief" secret character plays? Over-powered? Not enough T&A? Just right?

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                    T&A in a spartan suit would be scary, so it looks just like Chief. Plays a lot like Leon from DOA:U. All power moves (some of which come out surprisingly quick) and throws (sticky grenade is excellent when hit as a counter throw). However, bob all combos that use low attacks, so she is easier to counter than most.

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                      Originally posted by jassi singh
                      Its in there dude! Think you must of missed it in my big ass post Go into training mode, press start and change the "Log display" to "Attack Attribute". Or just click the left anolog stick in to activate from command input to attack attribute.
                      Urk! Totally missed that!

                      This will make things better for sure!

                      Are there generics to moves to make countering easier?

                      e.g. are standard P,P,P and K,K,K (without any direction) combos always high, or does it vary on character?

                      Or moves where characters are in the air, are they generically always high or always mid?

                      I'm just wondering if there is quicker recognition of what's coming by how a move/combo starts...

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                        Originally posted by Goemon
                        e.g. are standard P,P,P and K,K,K (without any direction) combos always high, or does it vary on character?
                        Varies, though often high.

                        Originally posted by Goemon
                        Or moves where characters are in the air, are they generically always high or always mid?
                        Jumping moves are always mid.

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                          Can anyone tell me how to counter that Hayabusa move where he steps back then dives into them, keep getting spammed with it and dont know how to counter

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                            Back and Counter mate.

                            Same with his teleport to punch move, Back and Counter. To avoid his teleport throw,all you got to do is duck or be moving down or up (8 way run).
                            I cant remember what to do against his teleport and dash kick though, might be down\back and counter.

                            Best way to beat a Hayabusa character that is just relying on spam moves is not to go towards him at all. Once you counter that head spin attack a few times, it should make him fear using it ever again. Takes off atleast 1/4 of his health if you manage it, so its worth getting the timing down for its pretty simple as you can see it coming from a mile off.

                            He has 2 ways that let him launch into it. One where he flips back, and one where he does a sort of a crouching stance and shouts "HUHMMMM"

                            @Goeman: That training option I said earlier will tell you exactly where some PPPPP or KKKK combos hit. Some change between mid to high, but you can always counter inbetween the hits if you hit the right counter. But yeah, usually high for standard PPPP combos.

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                              How do you get bronz in survival and Time attack mode?

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                                I got a 32 kill streak in survival and got a bronze

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