but seeing how much you love Mass Effect, which is one of the most linear experiences i've had for a game that calls itself RPG, I see your points very chimerical.
Almost every planet in every galaxy had an exact replica of another 2 or 3 planets somewhere else in terms of land asthetics aswell as structural facades
In terms of the bases to explore there was 4 structures with each one of having 3 variations to how they're set up. They are repetitive. However there is a single reason why they're infinity better than the caves and dunegons found in Oblivion: They're not long winded. Yup they're repetitive, but they're short and straight to the point.
wich required tedious QTE's to open random rocks and space debris; wich gained you a piece of metal or a gas that didn't have any affect on the game in any way
I agree with you about extracting resources from rocks and planets. There was nothing to be gained. But there wasn't anything forcing you to do those quests and you can get the Completionist achievements without doing the mineral side quests anyway.
losing all reason and purpose to carry on exploring such bland worlds
For ME2 I also hope to see quality over quantity; especially with the land mass of planets aswell as in the side missions, which palpably reused EXACTLY the same interior rooms as previous planets, but with re-shuffled entities and enemies.
I didn't feel like any of my actions were really and truly affecting my player or the way the story unwravlled, once again creating the aforemention atmosphere of nothing but linearity.
and the
that are obivously there for the sequel but we don't know what kind of impact it will have on the sequels.
Thats another misconception that seems to hang around: That linearity is a bad thing. Having a linear structure and story allows for a more focused and shortened gaming experience. Personally, I would take a linear experience over a open world structure any day. RE4 is extremly linear, yet its probably one of the best and most influential games of the last and current generation.
but for comparison with some points you've made with Oblivion, wich when used in juxtaposition, make you appear to be very hypocritical.
All is well though.
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