The public beta can be downloaded here. It's a fairly hefty 1.6gig download, and includes multiplayer support and the training.
I can honestly say that no RTS in the history of the RTS genre has impressed me as much as Company of Heroes. Actually, the only game to come close would be Homeworld, which was by the same team!
If you don't know, CoH is a World War2 based RTS - 3D graphics, standard controls...but wait! This is one extremely well thought-out game, and I am very excited about the final release
First off - the main reason why this is an awesome RTS:
It isn't about tank rushing. It isn't about memorising upgrade paths.
The closest game I can think of is Bitmap Brother's Z, or perhaps Battlefield 2. Rather than just having two bases and two sides, you also get a number of 'command points' around the map which can be taken over. If you own a command point you automatically get more of one of the three resources. The enemy can take over these points at any time, so you have to defend, and can setup gun posts etc. It is basically Battlefield 2 in an RTS.
The two other resources are actually 'special' command points, which can be captured at any point also, but you will only receive the goods if there is a straight line of captured points back to your HQ. Basically, you can be dominating the map, but the enemy can come in a break the supply line at any point, screwing things up.
And now, a few things that send this game over the edge:
In any 'owned' area of the map, your troops can enter any building and setup point.
Your troops and any part of your army can level up, gaining new skills such as grenades, or a gunner in a tank. If that squad dies, you lose the upgrades.
As you take points, buildings and destroy enemies You gain experience, and when you've 'levelled up', you can buy special global upgrades, such as air strikes. It's similar to say...the talent tree in World of Warcraft.
Tanks can knock down walls, and pretty much drive through anything.
You can oblitorate just about anything. An airstrike feels like an airstrike. Things collapose and explode in realistic ways.
When using tanks the weakspot for massive damage is at the rear, which makes for some interesting tactics when there is more than one. Soldiers can take out tanks if you aren't careful, tanks can have their tracks destroyed but still have a working turret.
You can get flamethrowers to burn people out of houses.
You can send in paratroopers!
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Honestly, it's pretty damn awesome. My two main problems so far are: I can't zoom out enough in the main view (though you do get a mini-map), and it's difficult to select units quickly enough.
Not sure when the final release is, but I do recommend trying the beta!
I can honestly say that no RTS in the history of the RTS genre has impressed me as much as Company of Heroes. Actually, the only game to come close would be Homeworld, which was by the same team!
If you don't know, CoH is a World War2 based RTS - 3D graphics, standard controls...but wait! This is one extremely well thought-out game, and I am very excited about the final release
First off - the main reason why this is an awesome RTS:
It isn't about tank rushing. It isn't about memorising upgrade paths.
The closest game I can think of is Bitmap Brother's Z, or perhaps Battlefield 2. Rather than just having two bases and two sides, you also get a number of 'command points' around the map which can be taken over. If you own a command point you automatically get more of one of the three resources. The enemy can take over these points at any time, so you have to defend, and can setup gun posts etc. It is basically Battlefield 2 in an RTS.
The two other resources are actually 'special' command points, which can be captured at any point also, but you will only receive the goods if there is a straight line of captured points back to your HQ. Basically, you can be dominating the map, but the enemy can come in a break the supply line at any point, screwing things up.
And now, a few things that send this game over the edge:
In any 'owned' area of the map, your troops can enter any building and setup point.
Your troops and any part of your army can level up, gaining new skills such as grenades, or a gunner in a tank. If that squad dies, you lose the upgrades.
As you take points, buildings and destroy enemies You gain experience, and when you've 'levelled up', you can buy special global upgrades, such as air strikes. It's similar to say...the talent tree in World of Warcraft.
Tanks can knock down walls, and pretty much drive through anything.
You can oblitorate just about anything. An airstrike feels like an airstrike. Things collapose and explode in realistic ways.
When using tanks the weakspot for massive damage is at the rear, which makes for some interesting tactics when there is more than one. Soldiers can take out tanks if you aren't careful, tanks can have their tracks destroyed but still have a working turret.
You can get flamethrowers to burn people out of houses.
You can send in paratroopers!
---
Honestly, it's pretty damn awesome. My two main problems so far are: I can't zoom out enough in the main view (though you do get a mini-map), and it's difficult to select units quickly enough.
Not sure when the final release is, but I do recommend trying the beta!
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