Hmm... I'd put it somewhere between the two. Certainly the bulk of the game involves dungeon crawling to a boss encounter, and on the surface that plays pretty much identically to the first - essentially 2D platforming. Once you get into combat it's a lot more tactical than the first.
Cutscenes are fairly common and are based around arriving at locations or meeting characters, much like Final Fantasy. There isn't the chapter structure of the first one (though the game does tell its story in chapters you have no time limit imposed upon you for them).
Cutscenes are fairly common and are based around arriving at locations or meeting characters, much like Final Fantasy. There isn't the chapter structure of the first one (though the game does tell its story in chapters you have no time limit imposed upon you for them).
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