I wanted to love the first game. It had the simple ingredients I desired. Me and my band of adventurers, sword, shield, bows, and magic. Running across the lands doing quests and slaying monsters. However, some of the system mechanics withered my desire to carry on and so I bounced off hard. It was a shame. My fave dev/publisher and fave game scenario didn't quite deliver for me. It showed a lot of promise though and when I heard a sequel was coming, I lifted aloft my magic sword and said...By the powah of capcom, I am a flowah! ahem.
So here we are, the game is out and I've been somewhat hyped, but a little apprehensive too. If capcom were to mirror the first game in most of its mechanics, then I might find myself reacting like I did the first game. But no, some of those mechanics have survived, however along with other quality of life, the way the world looks etc, these mechanics kind of land better. Especially if you are a seasoned adventurer who watches GoT in the evening around at Mage's house. Basically, all my fears were dashed away after the first couple of hours of play.
I feel like this is the green fielded, sword and shielded type of adventure game that I imagined the first game to be. I am loving it.
Yes, it's generic in some ways, but some of those systems are classical and need to be there. Back though, is the exciting Pawn system. Basically, you create a right hand woman/man who will adventure with You may load up the game some time and find that it's been adventuring with others and has returned with a gift and even information for quests or chests located in new areas (but your pawn has already been there via someone else play through - cool huh?). Then you can select a further 2 pawns from the Rift. A place where the game gathers together several pawn around the level you are to accompany you. You may want a mage or a thief. Get them here. These 2 pawns will not level up whilst with you, so you may have to swap them out at some point. The pawn system is great and when you are running about the fields on adventure, you feel like these guys are really working. Especially when one knows the quest you are on already. Letting you know, "hey (puts hand up), I know where we need to go, follow me!". Now, you can choice to ignore (press down on dpad, to bring any excitable pawn closer to you or press up to give the go ahead.
I am about 30 hours in, but I've properly smelt the roses on this one.
There are some negatives with regards to performance, but I have to say, I've just been enjoying it so much that I've not even thought about it (playing on PS5). Some people may not like the lack of hand holding, but I wouldnt say it's too bad. I think it's a nice balance of free of adventure and subtle hints (plus there's always a wiki).
So, some early-ish impression there. Feeling like GOTY material for so far, not gonna lie!
So here we are, the game is out and I've been somewhat hyped, but a little apprehensive too. If capcom were to mirror the first game in most of its mechanics, then I might find myself reacting like I did the first game. But no, some of those mechanics have survived, however along with other quality of life, the way the world looks etc, these mechanics kind of land better. Especially if you are a seasoned adventurer who watches GoT in the evening around at Mage's house. Basically, all my fears were dashed away after the first couple of hours of play.
I feel like this is the green fielded, sword and shielded type of adventure game that I imagined the first game to be. I am loving it.
Yes, it's generic in some ways, but some of those systems are classical and need to be there. Back though, is the exciting Pawn system. Basically, you create a right hand woman/man who will adventure with You may load up the game some time and find that it's been adventuring with others and has returned with a gift and even information for quests or chests located in new areas (but your pawn has already been there via someone else play through - cool huh?). Then you can select a further 2 pawns from the Rift. A place where the game gathers together several pawn around the level you are to accompany you. You may want a mage or a thief. Get them here. These 2 pawns will not level up whilst with you, so you may have to swap them out at some point. The pawn system is great and when you are running about the fields on adventure, you feel like these guys are really working. Especially when one knows the quest you are on already. Letting you know, "hey (puts hand up), I know where we need to go, follow me!". Now, you can choice to ignore (press down on dpad, to bring any excitable pawn closer to you or press up to give the go ahead.
I am about 30 hours in, but I've properly smelt the roses on this one.
There are some negatives with regards to performance, but I have to say, I've just been enjoying it so much that I've not even thought about it (playing on PS5). Some people may not like the lack of hand holding, but I wouldnt say it's too bad. I think it's a nice balance of free of adventure and subtle hints (plus there's always a wiki).
So, some early-ish impression there. Feeling like GOTY material for so far, not gonna lie!
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