I think the trust levels are great idea and have been well implemented. But can be quite annoying, trying to resist a shotgun shell in his face is quite tempting sometimes.
I do find that with most games i prefere outside levels, looking at the beautiful design of the scenery. But when the china team set pandora tommorow outside i got frustrated as i spent more time looking at the floor for mines than appreciating the scenery. In double agent they have done better outside stuff, but i find the splinter cell series more fun in buildings and massive complexes.
Also being outside seems to have made a more MGS1 style approach to the level, leaving me frustrated when a guard sees me in heavy snow in water.
Since turning the brightness on the game down i have had a much harder and enjoyable experience. I would reccommend turning it down as it feels more realistic. Also it seems as Ubisoft are using real time lighting, when you turn brightness down in game or up it actually adjusts the surrounding light.
My favourite level for me is the building complex at night. Love it!
I do find that with most games i prefere outside levels, looking at the beautiful design of the scenery. But when the china team set pandora tommorow outside i got frustrated as i spent more time looking at the floor for mines than appreciating the scenery. In double agent they have done better outside stuff, but i find the splinter cell series more fun in buildings and massive complexes.
Also being outside seems to have made a more MGS1 style approach to the level, leaving me frustrated when a guard sees me in heavy snow in water.
Since turning the brightness on the game down i have had a much harder and enjoyable experience. I would reccommend turning it down as it feels more realistic. Also it seems as Ubisoft are using real time lighting, when you turn brightness down in game or up it actually adjusts the surrounding light.
My favourite level for me is the building complex at night. Love it!
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