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Monster Hunter Wilds: PC/PS5/Xbox

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    #31
    Patch note:
    • – Adjusted the distance that the Handler keeps from the monster during hunts.
    ​If they could maintain this distance at somewhere in the region of "stays back at camp" it would be perfect.

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      #32
      I think Capcom heard everyone talking sh*t about the difficulty and now Zoh Shia is cartin' peeps left, right and centre

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        #33
        Originally posted by hudson View Post
        I think Capcom heard everyone talking sh*t about the difficulty and now Zoh Shia is cartin' peeps left, right and centre
        time to invest those armour shards, i put everything i had in to the Rey set to take on the Arch version, nothing left atm for improve my defence on my ice resistant armour. looking forward to trying all out later.

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          #34
          Same. I like to think my build was tanky in the base game. Looking forward to being humbled tonightah!

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            #35
            Did the new Zoh Shia, hit alot harder, using a mix of Fire/Thunder resistance which stopped me getting blighted from large number hits i took, think i went through 18 Hi-potions, quite sloppy

            Mizu was a fun little fight slipping all over the place, did one solo clear for each of the 3 arena challenges up which unlocked a few new mid level armours but i assume you can at least get the def in to the 60-70's now, achieved B ranks (again quite poor showing), explored the new Hub, bigger than you would think with a few hidden spots.

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