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Castlevania: Portrait of Ruin

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    #46
    EDIT my spoiler tags didn't work!
    Last edited by ShadowDancer; 19-12-2006, 14:29.

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      #47
      Originally posted by linkedtpthepast View Post
      EDIT my spoiler tags didn't work!
      I didnt have that but I do now. Still lots to do in this mammoth game I see!

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        #48
        I didn't ruin anything for you did i? was just trying to point at how to get that if you didn't have it, sorry if i haven't helped.

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          #49
          Originally posted by linkedtpthepast View Post
          I didn't ruin anything for you did i? was just trying to point at how to get that if you didn't have it, sorry if i haven't helped.

          No not at all mate. Am enjoying this but may leave it a few weeks before a second run through now I have nearly finished it all. Good game to kill time with

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            #50
            Anybody given the online stuff a try? I've not played the co-op mode, but I've made a load of money in my online shop. About half the people online are called "Alucard", it seems.

            I'm at (I think) the last battle now. Going to do a few more quests first, though. Presumably, if I do finish it, I can still go back and carry on playing?

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              #51
              Does anybody have any suggestions for how to beat
              ? I can survive for a bit by using potions, but I don't think I'm getting anywhere near winning.

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                #52
                How do you get past the train?

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                  #53
                  Originally posted by gossi the dog View Post
                  How do you get past the train?

                  Push it with both characters and it'll (just) stop in time.

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                    #54
                    Do you need any abilities? I'm pretty sure I tried that and it didn't work.

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                      #55
                      Not as far as I know. Well, you need the

                      relic that lets you use both characters to push

                      but I think you have to have that anyway by this point. When you go into the room, you need to keep walking left so you're as far away from the door as possible when the train gets to you, or you'll run out of room.

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                        #56
                        Originally posted by JamesS View Post
                        Does anybody have any suggestions for how to beat
                        ? I can survive for a bit by using potions, but I don't think I'm getting anywhere near winning.

                        Use the nebula and strike from distance

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                          #57
                          Originally posted by gossi the dog View Post
                          Do you need any abilities? I'm pretty sure I tried that and it didn't work.
                          I used abilties

                          Str Up ~ Charlotte, Defensive form ~ Jonathan. Not sure if you need both equipped, I just played around with it until it worked, i'm pretty sure other stuff would work too but IIRC that worked for me

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                            #58
                            Just finished it with around 15 hours on the clock. That's with 100% map completion, enemy list, quests and skills (but not item drop or mastery). Great game. Took a little while to grow on me, but there's loads more to it than it first seems, and there's plenty of extra stuff to do once you've finished the game. Going to get stuck in to Boss Rush mode now, I think.

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                              #59
                              Finished it last night. Enjoyed it but I do feel that the series is becoming a little stale.

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                                #60
                                As I was away from my Wii and 360 over Christmas, this has been my main game for the past few days. Enjoying it but can't help feeling they're running this series into the ground. Everything is fine and it plays well but after three GBA versions and a previous DS game, it feels like not only are things not moving forward or building on the series but they haven't yet reached the level of older Castlevanias and there is really no reason for that.

                                The dialogue is particularly atrocious. It feels like it was written by the dumbass teenagers they cast in the game.

                                I love the portrait idea and finally moving away from the castle again to make things more interesting but this opportunity was squandared when you realise that every location is filled with the same old enemies and offers nothing new. Castlevania IV and others offered so much more with the varied locations. Enemy selection felt like it went hand in hand with the location and music to create an overall feel. Not so in PoR where everything just feels like all the elements were thrown into a hat and selected at random.

                                Nowhere is this felt more than in the visual style. It seems there was no communication between artists here. Sprites are different styles, backgrounds go all over the place and there is just no consistency.

                                Even with the dual characters (interesting idea) and paintings (should have been excellent), PoR is Castlevania by numbers. Numbers in no particular order.

                                Back when CS wasn't a Metroid style game, it relied on location, level design and varied enemies to keep the games interesting. Each new level was a thrill - what will come next? Familiar enemies popped up just at the right places. New enemies defined the stages. It feels in these new ones that they have forgotten that. Like they think searching for the next power-up is enough to keep you going. And maybe it is but the games could be so much more if they remembered what kept the old school Castlevanias great.

                                And I'm not suggesting they go backwards - I love the Metroid style play and the RPG elements. But the only game that achieved that while still holding onto everything that's great about Castlevania has been Symphony of the Night. Seems to me that, in order to replicate that, they have tried too hard to keep things the same while not realising that a huge amount of the attraction was in being different.

                                Time to move on, Konami. Time for a brand new 2D Castlevania.

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