Originally posted by Durham Red
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StarWars KOTOR
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I think i've got the crystal you mention and it gives: "On hit: Stun 25%, 6 seconds, DC10". Whatever the hell that means.
I just checked the sabers i'm left with for the Leviathan:
My main has:
Damage: Energy, 3-22
Critical Threat, 19-20,x2
On Hit: Stun 25%, 6 seconds, DC10
Attack Modifier: +1
Saber 2:
Damage: Energy, 5-19
Critical Threat, 19-20,x2 +2-12
Damage bonus: +1-6 physical
The Equip screen says: 10-29, Damage to hit +16 (left hand 13-32+11)
He has no two weapon fighting skill, but has "Dueling level 1".
Bastilla has (double bladed):
Damage: Energy, 4-22
Critical Threat, 20-20,x2
Attack Modifier: +8
The Equip screen says: 5-23, Damage to hit +20 (Damage to hit +17 in Left Weapon hand)
Bastilla has Master Two Weapon Fighting.
Carth has one of these in each hand:
Damage: Energy, 4-11
Critical Threat, 20-20,x2
Damage Bonus: +3 Physical
Attack Modifier: +3
The Equip screen says: 8-15, Damage to hit +22 (Damage to hit +20 in Left Weapon hand)
Are they any good for the level i'm at (the Sith Battleship)? I'll be brutally honest, i have no idea about the whole D&D ruleset at all, or what that critical threat stuff is about!
These are the best i could make the sabers i have with the crystals i've got. Juhni's got a saber too but i cant check it at the moment.
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Originally posted by KirbyI think i've got the crystal you mention and it gives: "On hit: Stun 25%, 6 seconds, DC10". Whatever the hell that means.
Second you have DC10. So, should the roll be within the 25%, then the person being hit will need to overcome a Difficulty Class of 10 to avoid it. Meaning, they will roll a 20-sided die, and they will need to roll a 10 or higher to avoid being stunned (adding, of course, whatever their Save -vs- Fortitude is).
In the end, it means that with every successful hit there is a 25% chance they could be stunned, and if they are unlucky enough to hit that percentage, they will need to roll over a 10 on a 20-sided die to avoid it.
I hope that makes sense.
Just for further information, there are three different "Save" types. There is Fortitude, Will, and Reflexes. Fortitude concerns such things as poison, stun, etc. I.e., an attack to the body. Will concerns attacks to your psychie. Here's we're talking about Persuasion, Charm, Dominate Mind, etc. Lastely, Reflexes centers on what they call "Area of attack" type stuff. For example, mines and grenades. Whem someone throws a grenade at you or you trip a mine, it is your reflexes that can save you from it.
Jeez, I hope I'm not confusing people more...
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Originally posted by KirbyCool, that makes sense, thanks!
What about the Critical Threats? Also do my weps look okish, and should i use a 2nd saber if my char has no Two Weapon Fighting skill, or will it somehow work against him?
Many thanks!
Take that saber you mentioned that has a Critical THreat of 19-20. That means that if you roll a 19 or a 20 on that 20-sided die, then you might Critical them. In order to make the critical, you have to roll again. If the second roll scores a hit (it doesn't have to be in the critical range this time, just a regular hit), then you have Criticalled them, and you double your damage. If the second roll misses, then you just do normal damage. The x2 means double damage. Some might do x.5, and some might do x3, though I can't recall the last time I saw one of those. x2 is the standard critical damage.
As an added bit of info, the 20-sided die is the real workhorse of the ruleset. It isn't called the "d20 rules system" for nothing. 90% of the time, you will be rolling a 20-sider. It is the die around which all of the others revolve. There are also d4's (d = die), d6's, d8's, d10's, and d12's. d20 are used for hitting, for saving, for DC rolls, skill rolls, etc.
As for your weapons, those look good, but you have to compare those to all of the weapons you have in your inventory to see how they fare.
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JR how long was it before you started 'clicking' with all this?
I've been playing 10 hours and am starting to 'get' some of it, but no where near as much as you. In time I shall exceed your skills, but for the moment I shall require this small amount of information.
And JR, you have some of the best come backs ever... "Young Padawaan" - Genius!!
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Originally posted by nipsJR how long was it before you started 'clicking' with all this?
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MWAH HA HA HA HA. I found that stupid Crystal Cave, and I've got some map to the location of the Star Force which contains the ultimate power.
Soon this galaxy - and ALL YOUR ASSES - shall be mine!!!
Mwah ha ha ha ha! (Damn, I'm getting good at that laugh!)
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On an unrelated note:
I'm relucant to use my crystals until I get some more information, and refuse to look back in this thread for fear of spoilers...
Can you just keep adding more and more crystals to your saber, and therefore keep adding to it's strength and abilities... or do you replace them each time?
Are they one use only, and would it be best to use a double-ended lightsaber, and focus all my crystal energy into that, or spread the wealth across two sabers which I would use on my main man, 'Mr Me'?
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Originally posted by nipsCan you just keep adding more and more crystals to your saber, and therefore keep adding to it's strength and abilities... or do you replace them each time?
Are they one use only, and would it be best to use a double-ended lightsaber, and focus all my crystal energy into that, or spread the wealth across two sabers which I would use on my main man, 'Mr Me'?
As for which is better between two sabers or one double-ended, that is really more a matter of preference. Some might say that two sabers is best because then you can utilize four power-up crystals, and that is true, but if you find a really really sweet crystal (you will eventually, if you're worth a crap, which I doubt Nips), then it is actually better to use a double-ended saber because then you can enjoy that crystal's benefit twice over, and not just once. I would suggest using two for early on, but once you find some really powerful crystals, put two of your best in a double-ended saber for yourself and spread the rest around.
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Crystals are forever (mmmm, Bond title) and can be swapped as you like.
You can only ever have two crystals in the sabre, the third being for the colour (and vital if you start with crappy yellow). As for double handed vs two sabres, personal preference. I went for two full lightsabres on my first go (my master two-handed weapons negating the penalty).
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Originally posted by nipsOh, and is there anywhere that I can store items... I'm carrying around a lot, and I'm one of those people who doesn't want to sell it 'just incase I need it later'...
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Good stuff... Thanks a lot. Now it's time to fanny about and try to rescue some galaxy or summit from this guy, something about, 'Sith' or 'death'... I dunno...
...but it appears that I'm in the middle of this, and Jeremy must use his wisdom and power to separate the good from the bad.
See ya later - losers!
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