Well I played through Halo 3 and never once noticed an invisible wall. Now I don't doubt they are there, but I was able to make it through the game without being aware of them. My problem with HL2 and the reason I would see it as a far bigger issue is that this character is the person that is supposed to take me through 'one of gaming's finest experiences' and people react to him like he's a person when in fact he's a telekinetic floating eye. I am with him constantly and am all too aware of his true nature.
You can say what you like about Halo 3 but when it came to feeling like I was playing someone who actually exists in his game world, it works. Half-Life 2 doesn't. As you say, if I can get past that flaw, I'll likely enjoy it all the more. But it is a flaw.
You can say what you like about Halo 3 but when it came to feeling like I was playing someone who actually exists in his game world, it works. Half-Life 2 doesn't. As you say, if I can get past that flaw, I'll likely enjoy it all the more. But it is a flaw.
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