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Beautiful Katamari

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    Beautiful Katamari

    Hard to know what to say about this one.

    First of all it's a Katamari game, so it gets a big thumbs up from the start. Same quirky rolling action with lots of stuff to mush up in to a big ball. And it looks lovely and crisp in 720p, loosing a lot of the blurriness and jagged edges of its predecessors.

    Plus there's more lunacy from the King of All Cosmos (who's seems to remind me of the video game equivalent of our very own anephric every time he speaks )

    But (and here it comes) it feels slightly wrong in parts.

    I loved the original and while We Katamari Damacy was more of the same it didn't seem to have quite the same quirky and original charm as the first. You could almost tell that Takahashi was struggling with the second game and this one feels even more devoid of it now that he's handed the franchise over to Namco for them to grab it by the udders and milk it dry.

    I wasn't a big fan of the world map in We Katamari Damacy and here it seems even worse - quite sluggish to move around and not always obvious where the new stage you've opened up is located. There is a train to catch which is supposed to speed up moving from one segment to another, but it travels around the map independent to you and, as you can spend more time waiting for it to turn up, it's often easier to just toddle around yourself.

    There's no story cutscenes in between each level - so no tortured past of the King or wacky adventures of the Hoshino family and it feels like a lesser experience because of it.

    There's also some framerate and next-gen slowdown issues which leaves you with the impression that, although it's in HD, it's just lazily using the same engine but tarted up a bit.

    That said, there seems to be more cohesion to the level design and areas tend to flow on from one another a little better. The downside being is that you seem to be seeing the same areas over and over again (although you reach new areas as it allows your Katamari to get bigger) which will probably get quite repetitive quite quickly.

    The achievements though - what a total disappointment. This game could have had some cracking ones but they seem to be very half arsed and poorly thought out, centering around gift and Cousin collection. The implementation isn't even that good and the main problem is that if you fail a level by not hitting the required Katamari size or other level requirements then you loose everything. It doesn't save anything you've collected and you have to remember their locations and start all over again

    Oh and no autosave - given that even accessing the marketplace from the ingame menu causes the game to restart when you close the blade (it does warn you first, but it's still baffling), I can see this causing real problems and loosing a lot of peoples progress if you don't save often.

    And on the subject of achievements I have severe reservations about what they've done here. Some of the ones straight out the box seem to require you to have the DLC to get them? I've no problem with that, except they're listed on Major Nelson (not out anywhere but Asia yet) as being 200 MS points each and there's four of them!!!

    Sorry Namco, but if you can't even be bothered to at least try and make it look like the player isn't unlocking stuff that is already on the disc, then you can kiss any chance of my money goodbye.

    Overall if you've played the other games you'll be questioning if the novelty of online co-op / multiplayer / leaderboards and HD is enough to warrant playing the same game all over again.

    To me it feels like they crowbarred the game on to the system and didn't really bother to implement it all the way it should have been with just a bit of forethought (the save system being a perfect example of this).

    First time players will no doubt fall for that really quirky kick that everyone else got out of the earlier games, but I'd still recommend they go and try the originals.

    #2
    Ah, I slightly retract what I said about the collect-a-thon problems above.

    Seems once you 100+ point a level then you unlock Eternity mode for it which means you can roll to your hearts content and pick up all the cousins and gifts at your leisure.

    Of course you still have to get 100+ points first in order to be able to do this, but at least it's something.

    Comment


      #3
      Points? What are they? I don't remember them from t'other Katamari games

      I think they can be forgiven slightly for this bonus content, since the game was released at a lower price than new games anyway, I imagine once you've got all the DLC it'll end up costing about the RRP of a full game anyway, it just gives people the choice of whether or not they want to. Do you know if the DLC that's available is the DLC you need to get the extra achievements? It's not really clear

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        #4
        The points are how well you've done in each stage - it takes into account size of the Katamari, speed of reaching the objective etc. I'm sure it was in We Love Katamari but not sure if it was in the first.

        There are a handful of achievements straight out of the box that require the DLC. I think they're mainly to do with having the DLC and getting a Katamari of a certain size / collecting all the cousins.

        For example:

        Download stages and make a katamari over 1,500,000km for 90G
        The problem I have is that the stuff is blatantly on the disc which you've already paid for.They should have just charge more for the game or not made it an integral part of the achievement system.

        It just smacks of BOHICA time.

        Comment


          #5
          I thought that was against the MS DLC/Achievement rules?

          I'd be outraged if I were you mate.

          Beautiful Katamari
          There are 40 achievements with a total of 1250 points

          That explains it, they must be part of the additional 250 gamerscore, which IS allowed to be charged for I believe, though they don't HAVE to.
          Last edited by Jebus; 20-10-2007, 11:18.

          Comment


            #6
            I thought the rule was that you had to have 1000 points of free achievements on the disc or via free DlC? Like crackdown which had 900 on the disc, 100 from free dlc and 250 from paid dlc

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              #7
              But that's what this is. 1000 you can get for free, 250 you can get via DLC.

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                #8
                I'm enjoying this but it all feels a bit same old...same old. The iffy framerate (quite possibly worse than on PS2), camera issues (just as bad as ever) & the lack of autosave are annoying.

                If it'd been a full price release I'd have been seriously disappointed as it's not next-gen in any shape or form & really offers nothing new. However, for £20 (US release) I'm happy enough as it's still as the core gameplay is solid....esp. as I no longer have a PS2 for my 'fix'.

                There's no compelling reason to buy this if you already own either of the PS2 games though unless you're a diehard fan.

                Comment


                  #9
                  Originally posted by Jebus View Post
                  I thought that was against the MS DLC/Achievement rules?

                  I'd be outraged if I were you mate.

                  Beautiful Katamari
                  There are 40 achievements with a total of 1250 points

                  That explains it, they must be part of the additional 250 gamerscore, which IS allowed to be charged for I believe, though they don't HAVE to.
                  Having looked in to it further today it does seem that is the case, so it's not as insidious as it first looks.

                  But they haven't half fudged the issue in the way they've done it - announcing it as 1250 straight off the bat since they had the content ready to go ASAP, mixing all the achievements in together with the info they released and keeping most of the achievement details secret, making it harder to work out which ones are which and from what.

                  No wonder people get confused (and by people, I mean me)

                  Comment


                    #10
                    So, at the risk of sounding like a very silly man indeed, I take this game isn't region locked?

                    Comment


                      #11
                      It's region locked.

                      Comment


                        #12
                        How are you finding it to control?, when I played the demo I found that the asymmetry of the 360's sticks didn't work as well as the dual shock.

                        Comment


                          #13
                          The placement's not a problem for me, I'm finding it controls very much the same as the PS2 version.

                          I'm even ending up with the same kind of blisters as playing with the Duelshock from pressing forward so much on the sticks

                          Comment


                            #14
                            Well maybe I'd just lost the touch. Gaming Blisters are a thing of the past now, god bless good ergonomics

                            Comment


                              #15
                              Originally posted by Spatial101 View Post
                              It's region locked.
                              *Totally dies inside*

                              Why do I get a feeling this'll not be seeing a PAL release. Bastards.

                              Comment

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