My copy turned up yesterday and I decided to give it a quick go...that quick go turned into a 3 hours-long session, screwing up my plans on getting the last stars in SMG (as in Super Mario Galaxy).
The game can be played with only the Wiimote (B fires, A is for menu and QTE actions, + to skip cutscens, d-pad to switch burst modes) or if you want with the nunchuk or the Zapper, which slightly change the control layout, but unfortunately it's not possible to costumize commands - I'd have preferred to have the burst selection assigned to the nunchuk's analog stick for an easier access.
The game itself is about 30 minutes long and once you begin to play there's no way to stop unless you reset the software.
As a member of an elite SWAT team you're supposed to rescue VIPs from the terrorist group "Indigo Wolves". It's standard light gun game fare: shoot the enemy, don't shoot the hostages, shoot them anyway even if you lose life and points, don't shoot hostages you need to pass a section, no wait shoot them anyway as there are unlimited continues.
There are three missions, each with a different setting with branching paths that are progressively unlocked as you gain experience, which is gained by completing all three missions.
As you progress, the game will unlock new guns, new costumes and new game modes.
Even if limited, the game is fun. A lot of. Each gun has its features and it's basically a new way to play - shotguns force you to aim in a different way than SMGs (as in submachine guns) and guns with the penetration ability allow to shoot things behind cover or other guys - and hit hostages in the process.
Guns are reloaded by pointing outside the screen and the controls are both quick and precise. You cover the entire screen with simple wrist movements, but it's still possible to go for headshots and carefully aim when using sniper rifles or rocket launchers. The Wiimote shakes every time you fire and it's incredibly good when handling heavy machine guns...good enough to have your wrist shake even after quitting even leaving you begging for more.
Party mode allows for up to 4 players to join the fray and use special costumes and modes unavailable in arcade mode and it can be played alone, too. The game doesn't change a bit, however; enemy patterns are the same, just like paths but every time you play there's one new to try.
So, even if short, the game opens up things progressively to lure you back again.
It's fun while it lasts and for a budget title it's a very good value. Recommended.
The game can be played with only the Wiimote (B fires, A is for menu and QTE actions, + to skip cutscens, d-pad to switch burst modes) or if you want with the nunchuk or the Zapper, which slightly change the control layout, but unfortunately it's not possible to costumize commands - I'd have preferred to have the burst selection assigned to the nunchuk's analog stick for an easier access.
The game itself is about 30 minutes long and once you begin to play there's no way to stop unless you reset the software.
As a member of an elite SWAT team you're supposed to rescue VIPs from the terrorist group "Indigo Wolves". It's standard light gun game fare: shoot the enemy, don't shoot the hostages, shoot them anyway even if you lose life and points, don't shoot hostages you need to pass a section, no wait shoot them anyway as there are unlimited continues.
There are three missions, each with a different setting with branching paths that are progressively unlocked as you gain experience, which is gained by completing all three missions.
As you progress, the game will unlock new guns, new costumes and new game modes.
Even if limited, the game is fun. A lot of. Each gun has its features and it's basically a new way to play - shotguns force you to aim in a different way than SMGs (as in submachine guns) and guns with the penetration ability allow to shoot things behind cover or other guys - and hit hostages in the process.
Guns are reloaded by pointing outside the screen and the controls are both quick and precise. You cover the entire screen with simple wrist movements, but it's still possible to go for headshots and carefully aim when using sniper rifles or rocket launchers. The Wiimote shakes every time you fire and it's incredibly good when handling heavy machine guns...good enough to have your wrist shake even after quitting even leaving you begging for more.
Party mode allows for up to 4 players to join the fray and use special costumes and modes unavailable in arcade mode and it can be played alone, too. The game doesn't change a bit, however; enemy patterns are the same, just like paths but every time you play there's one new to try.
So, even if short, the game opens up things progressively to lure you back again.
It's fun while it lasts and for a budget title it's a very good value. Recommended.
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