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Ghost Squad (Wii)

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    Ghost Squad (Wii)

    My copy turned up yesterday and I decided to give it a quick go...that quick go turned into a 3 hours-long session, screwing up my plans on getting the last stars in SMG (as in Super Mario Galaxy).

    The game can be played with only the Wiimote (B fires, A is for menu and QTE actions, + to skip cutscens, d-pad to switch burst modes) or if you want with the nunchuk or the Zapper, which slightly change the control layout, but unfortunately it's not possible to costumize commands - I'd have preferred to have the burst selection assigned to the nunchuk's analog stick for an easier access.

    The game itself is about 30 minutes long and once you begin to play there's no way to stop unless you reset the software.
    As a member of an elite SWAT team you're supposed to rescue VIPs from the terrorist group "Indigo Wolves". It's standard light gun game fare: shoot the enemy, don't shoot the hostages, shoot them anyway even if you lose life and points, don't shoot hostages you need to pass a section, no wait shoot them anyway as there are unlimited continues.
    There are three missions, each with a different setting with branching paths that are progressively unlocked as you gain experience, which is gained by completing all three missions.
    As you progress, the game will unlock new guns, new costumes and new game modes.

    Even if limited, the game is fun. A lot of. Each gun has its features and it's basically a new way to play - shotguns force you to aim in a different way than SMGs (as in submachine guns) and guns with the penetration ability allow to shoot things behind cover or other guys - and hit hostages in the process.

    Guns are reloaded by pointing outside the screen and the controls are both quick and precise. You cover the entire screen with simple wrist movements, but it's still possible to go for headshots and carefully aim when using sniper rifles or rocket launchers. The Wiimote shakes every time you fire and it's incredibly good when handling heavy machine guns...good enough to have your wrist shake even after quitting even leaving you begging for more.

    Party mode allows for up to 4 players to join the fray and use special costumes and modes unavailable in arcade mode and it can be played alone, too. The game doesn't change a bit, however; enemy patterns are the same, just like paths but every time you play there's one new to try.
    So, even if short, the game opens up things progressively to lure you back again.

    It's fun while it lasts and for a budget title it's a very good value. Recommended.
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    #2
    Nice impressions - am I to take it that there is a lot of shooting hostages going on here?

    When you say budget how much do you mean?

    Also how does this compare to RE:UC?

    Sorry for all the questions!

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      #3
      Originally posted by ItsThere View Post
      Nice impressions - am I to take it that there is a lot of shooting hostages going on here?
      Some paths are literally filled with them and just like enemies there are like 10 behind an armchair. You start shooting them because you don't want to hear their pathetic "help me!" screams.

      Originally posted by ItsThere View Post
      When you say budget how much do you mean?
      Budget price. Sorry, my bad. Well, sorta, it's 35 CDN instead of the usual 45.

      Originally posted by ItsThere View Post
      Also how does this compare to RE:UC?
      Haven't got UC, sorry.

      Originally posted by ItsThere View Post
      Sorry for all the questions!
      I serve.

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        #4
        I have to add that I'm really enjoying this even though I'm crap with gun games... The QTE actions remind of Dynamite Deka on the Saturn.

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          #5
          Budget price. Sorry, my bad. Well, sorta, it's 35 CDN instead of the usual 45.

          It can be had for ~29.99, whcih is why I seized it at (at, uh.....um, well, Wal-Mart. Yeah.).

          I wouldn't have paid more but for the $30 not a bad game. I can't see why a lot of people are so smitten with it; the atmosphere just isn't all that. HOTD knocks it on its arse in that department. Innovative....well OK, perhaps...a tad. The Ninja mode is a blast. Otherwise, a pretty fluff-tastic title, and gets boring quickly.

          I know there's replay value but HOTD is better than it in spades at enticing you towards that replay value.

          (I must give Kudos to the Wii Zapper. A mere $20 CAD, I do wish the trigger was a little more snappy but it's nevertheless very well made, looks tight and serves as a pretty decent storage medium for the nunchuck and wiimote in one piece. Crossbow Training is not at al bad for a free title.)

          Very much looking forward to HOTD 2&3 Return or whatever it is called! Bring on the best of your lightgun games, SEGA, they certainly have a good home here on the Wii.

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            #6
            just been playing the pal version and it's really good stuff. Zapper is surprisingly accurate. The graphics do a great job of recreating the look of the arcade game and it's bloody exhilerating to play.

            The only thing I can't work out is that my high scores aren't appearing on the world leaderboard. only the regional onel.

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              #7
              Originally posted by Strider View Post
              just been playing the pal version and it's really good stuff. Zapper is surprisingly accurate.
              Yeah I agree. I found it alot more accurate than the Zelda Link training game.

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                #8
                Is this going to be cheaper than normal Wii games in the uk? I quite fancy this, but also tempted by RE UC.

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                  #9
                  Never noticed this before, but seeing the screen shots for this i thought it was an early ps2 game, lol.

                  You jus know that the Wii is going to be littered with loads of these shooters from now on.

                  Sega should release a trilogy of Virtua Cop, it would clean up the competition on the Wii.

                  BTW, i noticed that on teh screen shots there are civillians that need helping, how do you help them?

                  112

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                    #10
                    If it's anything like the arcade you point your gun at them and hold it still for x amount of seconds.

                    My copy shipped from Yesasia over a month ago and no sign of it. *sigh*

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                      #11
                      Originally posted by Skull Commander View Post
                      Is this going to be cheaper than normal Wii games in the uk? I quite fancy this, but also tempted by RE UC.
                      ?25 a Shopto and Play, ?30 @ Game

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                        #12
                        Got the PAL release of this today.

                        What can I say. I'm INCREDIBLY impressed with this, and I urge everybody who's played Resident Evil: Umbrella Chronicles NOT to dismiss that as the Wii's representation of a lightgun game. A few seconds of point-and-shoot calibration and the Wii Zapper has the precision of a proper lightgun.

                        Once again, very, VERY impressed with that.

                        Already one credit cleared it all the way through without aiming reticule, but the missions were only on level 1.

                        unlocked

                        Ninja Mode.



                        I will be recording a youtube video of this shortly.

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                          #13
                          How does RE UC compare with Ghost Squad?

                          Not sure if RE UC is worthy of my money or not...

                          Anyone know?

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                            #14
                            Originally posted by phillai View Post
                            How does RE UC compare with Ghost Squad?

                            Not sure if RE UC is worthy of my money or not...

                            Anyone know?
                            I really liked it but I am a RE nut with a soft sopt

                            The first play thread has my gushing comments in it.

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                              #15
                              I'm uploading two Ghost Squad videos now so you guys can see for yourself.

                              The first one is demonstrating the accuracy of the aiming with the calibration system, and the second one is a spoiler mode after completing the game once.

                              I know it was mentioned on the page before this that the zapper was accurate, but the few people i've actually spoken to about this have said they're not buying it because of the fact that with the Wii, it feels more like an air mouse than a lightgun.

                              Here it is with lightgun perfect accuracy, point and shoot, and I don't see it mentioned!

                              Infact, comparing Resident Evil: UC to this, I would say that would be it. RE:UC = Air Mouse. Ghost Squad = Proper lightgun.

                              UC has the atmosphere and everything, it's still a good game, but it's just that - It's like using an air mouse.
                              Last edited by Silvergun X; 18-01-2008, 12:26.

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