I think Paradise is somewhat a failure. At least considering how good some of the past games were. An open city just doesn't work very well in a game like Burnout. At least not when it's done like this. I have now played maybe 15 hours single player and a few hours multiplayer.
A missed turn often means a lost race. And it's very easy to miss a turn at top speed. (see below) In a situation like that you would normally restart the race and learn from your mistake. Not so here since you can't restart.
Part of the reason it's so easy to miss a turn is the navigation aid. It only shows a blinking street sign at the top of the screen before a turn and not a very visible turn signal on the car. Both are pretty hard to notice at top speed when you have tunnel vision. Even when you notice the turn signals it's a little hard to know where the turn exactly is. Why don’t they show a proper arrow for the turn and why isn’t the route marked on the map?
The town is pretty dull and lifeless. You got cars driving around, places to jump and signs to jump through. Style wise it's nothing special either. There's the uninspired city area and the somewhat larger rural area. Considering the size of the playing area there should have been more variety. The traffic is more random this time and not carefully planned as in the previous games. And why is everything bluish? Where's the colour?
All the single player game modes irritated me at some point. In the basic race you have to be first, any other position is a fail. That's irritating since it's so easy to make a mistake and as said you can't restart. At that stage DJ Atomica often desides to mouth off. Nice. And why are there only a few places that the race can end? Because of that, many races seem very similar.
Marked man is a nice idea but the realization doesn't quite fit Burnout. It's better to drive carefully than really fast. Also sometimes it's even a good idea to make a U turn to visit a repair shop. Burnout is supposed to be about driving way too fast not carefully.
In road rage you can drive freely since the opposition is everywhere. First you have to destroy only a few cars. In the next road rage event it's one more and so on. It takes a long time to get a decent challenge. At that stage you have to take down so many cars it's tiresome.
And Showtime REALLY is POS compared to past crash modes. What were they thinking? It's a total bore.
On the other hand getting new cars by finding them and taking them down is one of the best things in the game.
The ease of joining a multiplayer game is nice and in multiplayer the game does have some pretty imaginative challenges. Still, instead of trying a challenging jump etc. I‘d prefer to RACE. Missing turns plagues multiplayer races as well and the open city means there’s less contact with other players. Not nice.
Still, with all the negatives it’s been pretty fun so far. It’s still fun to drive way too fast, the handling is great and the whole thing runs at 60 fps.
A missed turn often means a lost race. And it's very easy to miss a turn at top speed. (see below) In a situation like that you would normally restart the race and learn from your mistake. Not so here since you can't restart.
Part of the reason it's so easy to miss a turn is the navigation aid. It only shows a blinking street sign at the top of the screen before a turn and not a very visible turn signal on the car. Both are pretty hard to notice at top speed when you have tunnel vision. Even when you notice the turn signals it's a little hard to know where the turn exactly is. Why don’t they show a proper arrow for the turn and why isn’t the route marked on the map?
The town is pretty dull and lifeless. You got cars driving around, places to jump and signs to jump through. Style wise it's nothing special either. There's the uninspired city area and the somewhat larger rural area. Considering the size of the playing area there should have been more variety. The traffic is more random this time and not carefully planned as in the previous games. And why is everything bluish? Where's the colour?
All the single player game modes irritated me at some point. In the basic race you have to be first, any other position is a fail. That's irritating since it's so easy to make a mistake and as said you can't restart. At that stage DJ Atomica often desides to mouth off. Nice. And why are there only a few places that the race can end? Because of that, many races seem very similar.
Marked man is a nice idea but the realization doesn't quite fit Burnout. It's better to drive carefully than really fast. Also sometimes it's even a good idea to make a U turn to visit a repair shop. Burnout is supposed to be about driving way too fast not carefully.
In road rage you can drive freely since the opposition is everywhere. First you have to destroy only a few cars. In the next road rage event it's one more and so on. It takes a long time to get a decent challenge. At that stage you have to take down so many cars it's tiresome.
And Showtime REALLY is POS compared to past crash modes. What were they thinking? It's a total bore.
On the other hand getting new cars by finding them and taking them down is one of the best things in the game.
The ease of joining a multiplayer game is nice and in multiplayer the game does have some pretty imaginative challenges. Still, instead of trying a challenging jump etc. I‘d prefer to RACE. Missing turns plagues multiplayer races as well and the open city means there’s less contact with other players. Not nice.
Still, with all the negatives it’s been pretty fun so far. It’s still fun to drive way too fast, the handling is great and the whole thing runs at 60 fps.
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