My dad was in holiday in the US so I asked him to pick this up for me.
Before I start talking, I'd like to remind people that not everyone has played the snes original (me included), please use spoiler tags for any plot stuff.
The graphics are improved over FFIII. The character models are only slightly more complex but have much better texturing. Everything's a lot smoother with the in game stuff looking around 30fps and the batte engine has a big boost too, enemies at this stage seem more detailed, are much better animated and it feels less glitchy in general (enemies fade properly, damage indicators are less jerky). Characters moonwalk though which is a bit distracting.
I'm not far into the story but the characters are much improved over FFIII, there are decent cinematic cut scenes using the ingame engine and there's voice acting for the big scenes. In general it feels a lot more like a 'modern' rpg than FFIII did which felt like a relic given a bit of polish. That said, it still suffers from some old school issues, vague directions on what to do next/where to go, 'death' mobs in random encounters where they ambush you and get off 4 spells before you can attack making it pretty hard to not die.
FFIV uses the ATB which suffers a bit from attacks and spells preventing anyone else attacking. It's easy to select attack after the guage fills up only to have enemies groups to attack 3 or 4 times before you get your attack off. Haven't had a chance to get to know the nuances of the FFIV battle system yet being early in.
I assume a DS extra is a summon where a customisable character takes the place of your summoner. You can give it any abilities your characters have and you power it up by playing mini games, only one of which I've unlocked so far, a slightly unintuitive maths game that boosts intelligence.
Overall it looks like Squeenix have done a good job so far although it's a bit early to give a solid opinion.
Before I start talking, I'd like to remind people that not everyone has played the snes original (me included), please use spoiler tags for any plot stuff.
The graphics are improved over FFIII. The character models are only slightly more complex but have much better texturing. Everything's a lot smoother with the in game stuff looking around 30fps and the batte engine has a big boost too, enemies at this stage seem more detailed, are much better animated and it feels less glitchy in general (enemies fade properly, damage indicators are less jerky). Characters moonwalk though which is a bit distracting.
I'm not far into the story but the characters are much improved over FFIII, there are decent cinematic cut scenes using the ingame engine and there's voice acting for the big scenes. In general it feels a lot more like a 'modern' rpg than FFIII did which felt like a relic given a bit of polish. That said, it still suffers from some old school issues, vague directions on what to do next/where to go, 'death' mobs in random encounters where they ambush you and get off 4 spells before you can attack making it pretty hard to not die.
FFIV uses the ATB which suffers a bit from attacks and spells preventing anyone else attacking. It's easy to select attack after the guage fills up only to have enemies groups to attack 3 or 4 times before you get your attack off. Haven't had a chance to get to know the nuances of the FFIV battle system yet being early in.
I assume a DS extra is a summon where a customisable character takes the place of your summoner. You can give it any abilities your characters have and you power it up by playing mini games, only one of which I've unlocked so far, a slightly unintuitive maths game that boosts intelligence.
Overall it looks like Squeenix have done a good job so far although it's a bit early to give a solid opinion.
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