Am2 said numerous times that online would be impossible to do when it was getting released for PS3 as they said the frames where too short for some moves and would never work online with latency so VF5 wouldnt get released online and until online changed for the better it was impossible to do and wouldnt make VF what it was. They later back tracked on that when it came out for 360 saying it was down to timing so wanted to get other modes done instead and even hinted at a PS3 patch what never happened.
Comparing it to DOA is totally different as DOA doesnt have small frame moves what you cant pull off without a good network setup a even tiny hint of latency would kill it. VF5 is all about frames and moves like Akiras 1frame knee tests much more than something like Geo wars 2.
Theirs plenty of online games that have loads going on just in different ways. Just because theirs loads of stuff going on screen on Geo Wars 2 doesnt mean out as its not complex their not big files being sent to update your code at your end to whats going on that would keep an opponents screen upto date and it wont be anywhere near as complex as keeping up with world enviroments like BF Bad company/COD4 etc.. for projected bullets and opponents movements, deformation of scenery and so on and it doesnt need even as exact frame timing as VF5 so you could easily get away with a higher latency. I really cant see why it cant be done. They could quite easily do it as a set pattern version like waves and then that would taken even the smallest of burdens of it or even stuff like take it in turns as a hotseat experience online as a competition, plenty of ways to make an online experience other than score attack. I know latencey effects games in different ways and theirs a much higher threshold for a FPS than something like this but again when a 1 frame VF5 online experience has been done then so can this.
Its a shame when we have had some great shooters like Ikaruga rejigged for online action.
Anyway back to the game if anyones intrested the achievements are here (obvious spoilers)
Comparing it to DOA is totally different as DOA doesnt have small frame moves what you cant pull off without a good network setup a even tiny hint of latency would kill it. VF5 is all about frames and moves like Akiras 1frame knee tests much more than something like Geo wars 2.
Theirs plenty of online games that have loads going on just in different ways. Just because theirs loads of stuff going on screen on Geo Wars 2 doesnt mean out as its not complex their not big files being sent to update your code at your end to whats going on that would keep an opponents screen upto date and it wont be anywhere near as complex as keeping up with world enviroments like BF Bad company/COD4 etc.. for projected bullets and opponents movements, deformation of scenery and so on and it doesnt need even as exact frame timing as VF5 so you could easily get away with a higher latency. I really cant see why it cant be done. They could quite easily do it as a set pattern version like waves and then that would taken even the smallest of burdens of it or even stuff like take it in turns as a hotseat experience online as a competition, plenty of ways to make an online experience other than score attack. I know latencey effects games in different ways and theirs a much higher threshold for a FPS than something like this but again when a 1 frame VF5 online experience has been done then so can this.
Its a shame when we have had some great shooters like Ikaruga rejigged for online action.
Anyway back to the game if anyones intrested the achievements are here (obvious spoilers)
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