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    #31
    Does anyone understand how to get the 3 player Trophy?

    I had some mates over the other day and we had a bash but didn't really understand it.

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      #32
      I've nearly cracked the top 2000 with over 20 spectras now but difficulty really starting to ramp up.

      The pollen gets harder to collect and the gardens start to take on more of a puzzle layout, especially one where

      the gravity keeps altering direction so you have to allow for it like in some of the neat Mario Galaxy 2D levels

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        #33
        Thought I would give the demo a try, ended up playing the demo for almost an hour. Once the controls clicked into place I was flying all over the shop collecting and swinging away it was great and it all glows so nicely.
        £4.99 though! It's just too much man, if it was 587 Points I would definitely buy it
        Last edited by Family Fry; 05-08-2008, 00:22.

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          #34
          It's a great game - reminds me of Bugaboo the Flea, if anyone else is old enough to remember that

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            #35
            This game's feel reminds me of nights. Such a floaty feeling. Superb.

            How come "real" games are not as interesting as PSN?

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              #36
              Originally posted by Myth View Post
              Does anyone understand how to get the 3 player Trophy?

              I had some mates over the other day and we had a bash but didn't really understand it.

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                #37
                Has anyone read the Eurogamer review?

                I hate PixelJunk Eden. It's confusing and frustrating and pretentious and overpriced and dull. I also hate it because I…


                Badly written, but the backlash in the comments is bloody brilliant, Dan Cuthbert of Q-Games even gets involved.

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                  #38
                  Tis a crazy review honestly, saw it few days ago and heard about it, read it and it's just shocking to think there are better writers/journalists out there who are unemployed and this lass has a job for eurogamer. I should send a CV

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                    #39
                    I don't mind Eurogamer's "ohohohoho we're all just mates having a bit of a laff" style for the most part, but I think she did shoot herself in the foot a bit with that review. Calling it pretentious was, just, eh, no, and the rambling... what works quite well when you're ripping it out of Wii shovelware doesn't have the same effect when you're being that subjective.

                    Shame, since she makes some valid criticisms - I'm enjoying it so far, and I think the style (visual and aural) is wonderful, but Christ it certainly is a very hit and miss experience. I haven't played quite such an outright unfair game in a while - I can see how the physics work, and the actual play mechanics aren't that difficult to understand but as a whole it's way, way too fiddly for its own good. I've lost count of the number of jumps I've taken which haven't sent me anywhere near where I felt they ought to have, not to mention the number of times I've tried to jump and ended up swinging, or vice versa. Difficult to see exactly what they could have changed after only a couple of hours' play, and it's good enough to keep me coming back - actually good, not so-bad-it's-good - but I wouldn't blame anyone for getting very, very frustrated with this.

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                      #40
                      Personally, I think the physics are very consistent. I regularly mess up jumps but can always see why. Are you taking into account the movement of the scenery aswell?

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                        #41
                        I think the physics are fine too, I'm just really crap at it!

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                          #42
                          I loved the art style, i loved the ambience but i didn't click with the gameplay mechanics. Oh well...when i saw on another forum when it came out it was a 2d platformer I was excited..but it doesn't play like a traditional platformer really. Bad thing? not really...just not want i enjoy.

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                            #43
                            There's nothing wrong as in incorrect with the physics, but... timing on when to let go plus "realistic" movement on the silk plus movement of the scenery due to God knows what - the game makes no mention of wind or any such thing, and you don't seem to impact the scenery in any consistent sort of way... sometimes I hit scenery and it bends with me, sometimes not. Plus the fact that in every other game in existence if you press jump once, you sail into the air. You do not trail a tether behind you. Not intuitive at all. It's just way, way fiddly and arguably over-complicated, and much as I'm liking the game - it's more than worth the asking price - I keep feeling over and over again it could have been improved. Tightened up. Somehow.

                            Compare that to Bionic Commando, where I keep dying over and over again, there's any number of tricks to the control system I need to master and where I struggle to remember I can't jump at all... but there the game never once makes me feel "that shouldn't have happened".

                            Of course all this bitterness could just as easily be due to the fact that despite its peaceful, relaxing ambience PJE is actually almost as bastard hard - not to mention frenetic - as Bionic Commando and I resent being tricked, but... no, that's my story and I'm sticking to it.

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                              #44
                              Maybe I have not played it as much as you (only on 3rd garden) but I have found it quite consistent and died the once only. Maybe these hints could help?
                              - The scenery just sways - different elements sway at different speeds which may be downto wind but I thinknot as the pollen does not move horizontally.
                              - Jumping is done with a double press. I think of it more as the default action is to double click, do it quickly enough and the silk has no effect whatsoever.
                              - Pressing the button (holding) while jumping makes you spin and gives you a little more control and distance. Obviously pretty handy (and it lets you go through scenery)
                              - Pushing down should stop you overshooting jumps and the dive (tug controller down - sixaxis) should allow you to hit whatever spot you want.

                              I love the simplicity of controls (tbh, the dive can be a bit hard to time) and the consistent nature of the game. For me, it is the consistency that makes the game.

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                                #45
                                Ugh, I really wish there was a running total of the seeds as you're playing. While going for Spectras 1-4 it doesn't matter, but while I'm going for the set I try to get all of the seeds in the process - it's so frustrating when you see that you've only got one seed incomplete after getting that fifth Spectra (And counting them in my head wasn't very successful).

                                I do love it though.

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