have been playing this for about an hour it is short so I played it a few times over and I have to say I really liked a lot
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Star Wars: The Force Unleashed [Demo]
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Originally posted by rmoxon View PostYou have to wait until your force bar is full enough to use the force powers, thats why you cant always use them, it recharges itself after a few seconds of rest. I'm sure if you wernt trying to find so much to complain about within the demo you may have noticed this fact.
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Originally posted by Brats View PostDon't be a spanner. I already said I was looking forward to this. Glad to hear the right trigger thing isn't a fault with the game, but that doesn't excuse the other issues. But if the final game turns out to be great, I'll be buying it, make no mistake.
I wasnt being a spanner at all, I thought you were to be honest.Last edited by rmoxon; 23-08-2008, 01:07.
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Originally posted by rmoxon View PostOther issues? what you mean like how you seem to have expected EVERYTHING in the game to be throwable? To be honest alot of the stuff in it is, besides the walls of the ship!!
I didn't say I expected everything to be throwable, but I did expect everything to react. Force push only affects specific and limited points in the environment. Most walls don't even blemish. I can buckle a specific girder that the dvevelopers want me to, but others are impervious. The wreck of the shuttle in the docking bay is just static. The doors buckle satisfyingly, yet the hinges must be made of the strongest substance in the galaxy as they never seem to break, meaning that you can't pick the doors up and lob them around.
The other disappointment is that a lot of the stuff you can throw around blows up too easily. Pick a droid up with force grip and try and put him down safely again. You can't. Even if you let go a few centimetres from the ground, the droid explodes and seems to evaporate into thin air. Chuck a crate at someone and it leaves some debris. Chuck a Tie Fighter and it too is made of these strange evaporating qualities. Did the Empire make all its ships and Droids out of lithium?
You might think I'm looking for faults here (something you've accused me of before - why is it that whenever someone doesn't like something you do, they are apparently 'looking for faults'?) but this all adds up to something more fundamental, a lack of emergent gameplay. I can only do what the developer want me to do, they didn't have the balls (in this demo at least) to just throw a load of stuff into the environment and let people muck around with it. Pardon the pun, but it's all so 'forced'.
Why can't I build a tower out of Tie Fighters? Why can't I light sabre someone's arm off then pick it up and hit them with their own arm? Why can't I use the shuttle wreckage to lob around? Why can't I pick up the walkways that the enemies are on and tip it upside down?
And the developers did promise this. Form the early previews:
The NaturalMotion physics have been combined with an advanced materials system created by LucasArts themselves, which ensures that every object or surface in the game breaks, shatters, splinters or bends realistically.
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Originally posted by ezee ryder View PostMess? Hmm. Think it is far off being a mess.
Chopping up that walker thing was quite fun though, it reminded me a little bit of DMC there.
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It seems a fun brawler, but Jedi Knight and it's sequel gave me a much better impression of being a Jedi than this.
I did see the Stormtroopers grab onto another Stormtrooper once or twice, but that seemed like the extent of the much-vaunted technology in the demo. I'm sure there's more to the game, but the demo's what we're talking about here and, by and large, it's rather weak. Not a purchase for me.
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