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Mirror's Edge [360/PS3]

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    #46
    I ended up sticking it on Easy and it was much more enjoyable. I really think that should be the default setting. Still the most annoying game I've played in ages at times but there was some really good stuff in there, too.

    Escaping from the ninja police, evading the snipers, and the very last bit at the end of the game were highlights for me. Also liked Merc spitting out a mouthful of tea when Faith jumps across the cranes. I was sad when he died.



    I'm left wanting to know what happens next so the story must have been good enough for me. I don't understand the complaints about the artstyle used in the cutscenes. Edge have slated it a couple of times now. There's plenty of games using a cinematic approach with super realistic-looking characters. It's refreshing to see something different, I think.

    Been replaying some of the early levels and it's definitely more fun going through it a second time when you know what you're supposed to be doing. No wondering where you're meant to go, you just make it happen instead. The time trials are obviously addictive too, so I won't be done with this game for a while yet.

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      #47
      Wow, just finished this and absolutely LOVED this. Game of the year for me by a mile and thats with Fable 2 and Fallout 3 out! (havent played gears yet though..) Graphics absolutely mindboggling on 1080i would love to see them on 1080p. Music brilliant, gameplay phenomenal, story.... er pretty much sucked. Can't quite have everything I guess.

      Hard to explain but for me this is one of the only games that actually makes me 'feel' - when youre running away from an attack chopper or even more so

      when chased by the pursuit cops

      it really got my heart racing and actually makes you feel like you're in real danger. Normally I would wander through levels of games looking for secrets but no chance of that here! Loved it when merc says you can take a breath now - actually felt like a message to the player

      Fighting against guards is a pain, but virtually every situation I could just run through avoiding them apart from the final two levels where they were used to kind of artificially up the difficulty.

      Really impressed by the variety of levels too - from the demo and videos Id seen I thought it was all white rooftops which was fine by me loved it, but no, theres loads of other stuff going on throughout.

      Anyway, already looking forward to ME2, in the meantime, please add me as friend if you want to have a go at the time attack leaderboards, I currently only have one friend on them Im at about a 2 star per course level at the moment.

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        #48
        You know, I wish they hadn't put that achievement in for the no kills with a weapon...

        It's made a lot of people tackle the game differently and some bits are pretty tough and I can imagine frustrating. When you can use a gun tho it's about isolating 1 guy nabbing his gun and plugging the rest.

        I'm actually enjoying the game even more now, going through on hard, knowing where I'm going and being able to kill people with a weapon in stress situations.

        Speed run times are tough too! I eventually beat chapter 1 with 10 seconds to spare and didn't really feel that I made that many errors. It's so cool legging along at full pelt just watching the seconds tick away!

        Top time for chapter 1 is 5:06 and the target time is 6 mins so you can see how tight it is. I still think there is lots of ways for variance on how you tackle a level but they're a lot more subtle than what an open world would be.

        Great stuff!

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          #49
          Yeah. I keep finding little shortcuts every now and then that I hadn't noticed before. I mean, you could just watch some videos but where's the fun in copying someone else? It's been said it's just a case of finding the best route, and it is, of course, but the workings of that aren't as simple as it sounds. I've been happily surprised by this. To me it looks like it would take a serious amount of time to master every level, and even when you've figured out the quickest way, you still have to actually pull it off in one perfect run.

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            #50
            Having played it for a few days now I find myself thinking 5/10 is about right. Was really looking forward to it after playing the demo but it's a continually frustrating experience for me. Maybe I'm just rubbish at it...

            This one's going on the pile to trade in.

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              #51
              Originally posted by Beelzebot View Post
              Having played it for a few days now I find myself thinking 5/10 is about right. Was really looking forward to it after playing the demo but it's a continually frustrating experience for me. Maybe I'm just rubbish at it...

              This one's going on the pile to trade in.
              I just bung mine on ebay as i'm getting no interest on here...

              It was hugely dissapointing for me, for someone who was singing its praises and hyped up when i first saw the teaser. I just hope they really fix and flesh it out for the sequel.

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                #52
                Only played a little bit so far, but already chapter one has to be one of the best gaming experiences of 2008. At times I thought I was watching some futuristic tech-demo, and couldn't believe I was actually interacting with everything in realtime. The scope of that one level alone just blows my mind.

                Unfortunately I haven't enjoyed chapter three quite so much, I'm not so bothered about the combat but the environment is less interesting. I've just reached a nice open area though which bodes well.

                As for the cutscenes...I didn't know what everyone was complaining about when I saw the opening scene that features in the demo, I thought it was really well done, but two cutscenes later and I'm disappointed in how the story is playing out. The characters aren't great, they should have stuck more to Faith just talking about the world rather than the cheap Saturday morning cartoon they've ended up with.

                Anyway, so far it has been a bit hit and miss, but when it hits it has blown me away. Unique, frustrating, brilliant

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                  #53
                  I finished this earlier on and I can't help but think that, when you strip Mirror's Edge down to its individual components, Edge's 5 is a fair score.

                  Yet I absolutely loved it.

                  The game is chock-full of moments of intense frustration that turn the air blue, and more moments of awful signposting that really needed more direction. Yet it's completely gripping. I found myself compelled to keep playing to the very end and thoroughly enjoyed so much of what it had to offer. I even started liking the frustration towards the end in some perverse way, eliciting the same kind of feelings in my loins that N+ stirs.

                  It's been said earlier in this thread that Mirror's Edge is this year's Assassin's Creed, and I couldn't agree with that sentiment more.

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                    #54
                    I think 5/10 is unfair because the good bits are SO good. If the whole game was just the bad bits, then yeah, 5 all the way, but that isn't all there is to it. I can't just totally discount the great stuff that works, however annoying the game can be.

                    And put it on Easy if you're reading this and still playing through it. I know it goes against your gamer nature but seriously, choose Easy. It only affects the guards, and it's still challenging enough.

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                      #55
                      Raaaaaaaaaaaaaaaaaaaaaaargh!!!! Christ this is annoying. If I was a couple of years younger there would have been a very severe case of pad VS wall by now. I pray to any God that will listen to make a patch which removes any and all "blues" from the game. Having some kind of local-environment puzzle where you have to figure out where you're going is all well and good but NOT when there's folk shooting at you, giving you no chance to look around and figure out where you're meant to be going.

                      The fact that the cops can see you - and shoot you - wherever you go is preposterous and the combat that it shoehorns you into is abysmal. What's the point in the training telling you how to do stealthy disarms when the opportunity never presents itself (well it hasn't so far for me and I'm about half way through the game)?

                      Bah. Shame really as the parkour bits are skillo.

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                        #56
                        You can never do a stealthy disarm. I tried once but they saw me before i could do it. They have eyes in the back of their head.

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                          #57
                          I did a stealthy disarm once in the whole game, and it was quite near the end.

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                            #58
                            Replaying the earlier missions is great. Once you know where you're going all the running about malarky becomes second nature and it's completely brilliant. Are Time Trials based in locations that were in the story?

                            Other than that, awesome soundtrack even though I prefer the "Still Alive" from Portal.

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                              #59
                              Originally posted by Red Hogg View Post
                              Replaying the earlier missions is great. Once you know where you're going all the running about malarky becomes second nature and it's completely brilliant. Are Time Trials based in locations that were in the story?
                              Yes and sometimes they use different routes and going through the levels backwards which completley throws me, I'm hopeless.

                              I have all the Achievements barring the Time Trial and Speed Runs, the Speed Runs are very tight even when you don't die at all, looking at some of the World Records and they hardly get under the time needed, it's going to take some skillz!

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                                #60
                                Originally posted by MrMarbles View Post
                                moments of awful signposting that really needed more direction.
                                You know you can press B to see where you should be going? I've been avoiding doing this and turning the runner vision off too. The bit near the beginning in the office building, I was running around frantically trying to find an exit. It was completely terrified. I loved it. If you were being chased by police in real life, through a building you didn't know, I'd imagine the feelings would be similar. Apart from the gunshot wounds hurting more....

                                Can't see myself playing the single player more than once though. Maybe I'll change my mind later.

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